1 | // Copyright 2005, Google Inc.
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2 | // All rights reserved.
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3 | //
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4 | // Redistribution and use in source and binary forms, with or without
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5 | // modification, are permitted provided that the following conditions are
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6 | // met:
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7 | //
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8 | // * Redistributions of source code must retain the above copyright
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9 | // notice, this list of conditions and the following disclaimer.
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10 | // * Redistributions in binary form must reproduce the above
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11 | // copyright notice, this list of conditions and the following disclaimer
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12 | // in the documentation and/or other materials provided with the
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13 | // distribution.
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14 | // * Neither the name of Google Inc. nor the names of its
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15 | // contributors may be used to endorse or promote products derived from
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16 | // this software without specific prior written permission.
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17 | //
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18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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19 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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20 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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21 | // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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22 | // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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23 | // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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24 | // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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25 | // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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26 | // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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27 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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28 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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29 | //
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30 | // Author: wan@google.com (Zhanyong Wan)
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31 |
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32 | // This sample teaches how to reuse a test fixture in multiple test
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33 | // cases by deriving sub-fixtures from it.
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34 | //
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35 | // When you define a test fixture, you specify the name of the test
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36 | // case that will use this fixture. Therefore, a test fixture can
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37 | // be used by only one test case.
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38 | //
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39 | // Sometimes, more than one test cases may want to use the same or
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40 | // slightly different test fixtures. For example, you may want to
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41 | // make sure that all tests for a GUI library don't leak important
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42 | // system resources like fonts and brushes. In Google Test, you do
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43 | // this by putting the shared logic in a super (as in "super class")
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44 | // test fixture, and then have each test case use a fixture derived
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45 | // from this super fixture.
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46 |
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47 | #include <limits.h>
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48 | #include <time.h>
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49 | #include "sample3-inl.h"
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50 | #include "gtest/gtest.h"
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51 | #include "sample1.h"
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52 |
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53 | // In this sample, we want to ensure that every test finishes within
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54 | // ~5 seconds. If a test takes longer to run, we consider it a
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55 | // failure.
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56 | //
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57 | // We put the code for timing a test in a test fixture called
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58 | // "QuickTest". QuickTest is intended to be the super fixture that
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59 | // other fixtures derive from, therefore there is no test case with
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60 | // the name "QuickTest". This is OK.
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61 | //
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62 | // Later, we will derive multiple test fixtures from QuickTest.
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63 | class QuickTest : public testing::Test {
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64 | protected:
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65 | // Remember that SetUp() is run immediately before a test starts.
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66 | // This is a good place to record the start time.
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67 | virtual void SetUp() {
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68 | start_time_ = time(NULL);
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69 | }
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70 |
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71 | // TearDown() is invoked immediately after a test finishes. Here we
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72 | // check if the test was too slow.
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73 | virtual void TearDown() {
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74 | // Gets the time when the test finishes
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75 | const time_t end_time = time(NULL);
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76 |
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77 | // Asserts that the test took no more than ~5 seconds. Did you
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78 | // know that you can use assertions in SetUp() and TearDown() as
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79 | // well?
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80 | EXPECT_TRUE(end_time - start_time_ <= 5) << "The test took too long.";
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81 | }
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82 |
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83 | // The UTC time (in seconds) when the test starts
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84 | time_t start_time_;
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85 | };
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86 |
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87 |
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88 | // We derive a fixture named IntegerFunctionTest from the QuickTest
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89 | // fixture. All tests using this fixture will be automatically
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90 | // required to be quick.
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91 | class IntegerFunctionTest : public QuickTest {
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92 | // We don't need any more logic than already in the QuickTest fixture.
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93 | // Therefore the body is empty.
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94 | };
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95 |
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96 |
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97 | // Now we can write tests in the IntegerFunctionTest test case.
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98 |
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99 | // Tests Factorial()
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100 | TEST_F(IntegerFunctionTest, Factorial) {
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101 | // Tests factorial of negative numbers.
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102 | EXPECT_EQ(1, Factorial(-5));
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103 | EXPECT_EQ(1, Factorial(-1));
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104 | EXPECT_GT(Factorial(-10), 0);
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105 |
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106 | // Tests factorial of 0.
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107 | EXPECT_EQ(1, Factorial(0));
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108 |
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109 | // Tests factorial of positive numbers.
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110 | EXPECT_EQ(1, Factorial(1));
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111 | EXPECT_EQ(2, Factorial(2));
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112 | EXPECT_EQ(6, Factorial(3));
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113 | EXPECT_EQ(40320, Factorial(8));
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114 | }
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115 |
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116 |
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117 | // Tests IsPrime()
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118 | TEST_F(IntegerFunctionTest, IsPrime) {
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119 | // Tests negative input.
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120 | EXPECT_FALSE(IsPrime(-1));
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121 | EXPECT_FALSE(IsPrime(-2));
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122 | EXPECT_FALSE(IsPrime(INT_MIN));
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123 |
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124 | // Tests some trivial cases.
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125 | EXPECT_FALSE(IsPrime(0));
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126 | EXPECT_FALSE(IsPrime(1));
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127 | EXPECT_TRUE(IsPrime(2));
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128 | EXPECT_TRUE(IsPrime(3));
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129 |
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130 | // Tests positive input.
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131 | EXPECT_FALSE(IsPrime(4));
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132 | EXPECT_TRUE(IsPrime(5));
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133 | EXPECT_FALSE(IsPrime(6));
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134 | EXPECT_TRUE(IsPrime(23));
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135 | }
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136 |
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137 |
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138 | // The next test case (named "QueueTest") also needs to be quick, so
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139 | // we derive another fixture from QuickTest.
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140 | //
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141 | // The QueueTest test fixture has some logic and shared objects in
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142 | // addition to what's in QuickTest already. We define the additional
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143 | // stuff inside the body of the test fixture, as usual.
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144 | class QueueTest : public QuickTest {
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145 | protected:
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146 | virtual void SetUp() {
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147 | // First, we need to set up the super fixture (QuickTest).
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148 | QuickTest::SetUp();
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149 |
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150 | // Second, some additional setup for this fixture.
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151 | q1_.Enqueue(1);
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152 | q2_.Enqueue(2);
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153 | q2_.Enqueue(3);
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154 | }
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155 |
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156 | // By default, TearDown() inherits the behavior of
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157 | // QuickTest::TearDown(). As we have no additional cleaning work
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158 | // for QueueTest, we omit it here.
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159 | //
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160 | // virtual void TearDown() {
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161 | // QuickTest::TearDown();
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162 | // }
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163 |
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164 | Queue<int> q0_;
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165 | Queue<int> q1_;
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166 | Queue<int> q2_;
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167 | };
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168 |
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169 |
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170 | // Now, let's write tests using the QueueTest fixture.
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171 |
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172 | // Tests the default constructor.
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173 | TEST_F(QueueTest, DefaultConstructor) {
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174 | EXPECT_EQ(0u, q0_.Size());
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175 | }
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176 |
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177 | // Tests Dequeue().
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178 | TEST_F(QueueTest, Dequeue) {
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179 | int* n = q0_.Dequeue();
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180 | EXPECT_TRUE(n == NULL);
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181 |
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182 | n = q1_.Dequeue();
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183 | EXPECT_TRUE(n != NULL);
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184 | EXPECT_EQ(1, *n);
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185 | EXPECT_EQ(0u, q1_.Size());
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186 | delete n;
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187 |
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188 | n = q2_.Dequeue();
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189 | EXPECT_TRUE(n != NULL);
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190 | EXPECT_EQ(2, *n);
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191 | EXPECT_EQ(1u, q2_.Size());
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192 | delete n;
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193 | }
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194 |
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195 | // If necessary, you can derive further test fixtures from a derived
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196 | // fixture itself. For example, you can derive another fixture from
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197 | // QueueTest. Google Test imposes no limit on how deep the hierarchy
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198 | // can be. In practice, however, you probably don't want it to be too
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199 | // deep as to be confusing.
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