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source: source/ariba/utility/system/SystemQueue.cpp@ 10072

Last change on this file since 10072 was 7533, checked in by Christoph Mayer, 15 years ago

-fix für löschen von timer objekten welche noch aktive messages in der queue haben

File size: 10.1 KB
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1// [License]
2// The Ariba-Underlay Copyright
3//
4// Copyright (c) 2008-2009, Institute of Telematics, UniversitÀt Karlsruhe (TH)
5//
6// Institute of Telematics
7// UniversitÀt Karlsruhe (TH)
8// Zirkel 2, 76128 Karlsruhe
9// Germany
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15// 1. Redistributions of source code must retain the above copyright
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20//
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30// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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36// Telematics.
37
38#include "SystemQueue.h"
39
40namespace ariba {
41namespace utility {
42
43use_logging_cpp(SystemQueue);
44
45SystemQueue::SystemQueue()
46#ifndef UNDERLAY_OMNET
47 : delayScheduler( &directScheduler ), systemQueueRunning( false )
48#endif
49{
50}
51
52SystemQueue::~SystemQueue() {
53}
54
55void SystemQueue::scheduleEvent( const SystemEvent& event, uint32_t delay ) {
56#ifndef UNDERLAY_OMNET
57 if( delay == 0 ) directScheduler.insert( event, delay );
58 else delayScheduler.insert ( event, delay );
59#else
60 Enter_Method_Silent();
61 cMessage* msg = new cMessage();
62 msg->setContextPointer( new SystemEvent(event) );
63
64 if( delay == 0 )
65 cSimpleModule::scheduleAt( cSimpleModule::simTime(), msg );
66 else
67 cSimpleModule::scheduleAt( cSimpleModule::simTime()+((double)delay/1000.0), msg );
68#endif
69}
70
71#ifdef UNDERLAY_OMNET
72void SystemQueue::handleMessage(cMessage* msg){
73 SystemEvent* event = (SystemEvent*)msg->contextPointer();
74
75 event->listener->handleSystemEvent( *event );
76
77 delete event; delete msg;
78}
79#endif
80
81void SystemQueue::run() {
82#ifndef UNDERLAY_OMNET
83 systemQueueRunning = true;
84 directScheduler.run();
85 delayScheduler.run();
86#endif
87}
88
89void SystemQueue::cancel() {
90#ifndef UNDERLAY_OMNET
91 systemQueueRunning = false;
92 directScheduler.cancel();
93 delayScheduler.cancel();
94#endif
95}
96
97void SystemQueue::dropAll( const SystemEventListener* mlistener){
98#ifndef UNDERLAY_OMNET
99 directScheduler.dropAll(mlistener);
100 delayScheduler.dropAll(mlistener);
101#endif
102}
103
104bool SystemQueue::isEmpty() {
105#ifndef UNDERLAY_OMNET
106 return directScheduler.isEmpty() || delayScheduler.isEmpty();
107#else
108 return false;
109#endif
110}
111
112bool SystemQueue::isRunning() {
113#ifndef UNDERLAY_OMNET
114 return systemQueueRunning;
115#else
116 return true;
117#endif
118}
119
120void SystemQueue::enterMethod(){
121 // TODO: omnet case and delay scheduler
122 directScheduler.enter();
123}
124
125void SystemQueue::leaveMethod(){
126 // TODO: omnet case and delay scheduler
127 directScheduler.leave();
128}
129
130//***************************************************************
131#ifndef UNDERLAY_OMNET
132
133SystemQueue::QueueThread::QueueThread(QueueThread* _transferQueue)
134 : transferQueue( _transferQueue ), running( false ) {
135}
136
137SystemQueue::QueueThread::~QueueThread(){
138}
139
140void SystemQueue::QueueThread::run(){
141 running = true;
142
143 queueThread = new boost::thread(
144 boost::bind(&QueueThread::threadFunc, this) );
145}
146
147void SystemQueue::QueueThread::cancel(){
148
149 logging_debug("cancelling system queue");
150
151 // cause the thread to exit
152 {
153 // get the lock, when we got the lock the
154 // queue thread must be in itemsAvailable.wait()
155 boost::mutex::scoped_lock lock(queueMutex);
156
157 // set the running indicator and signal to run on
158 // this will run the thread and quit it
159 running = false;
160 itemsAvailable.notify_all();
161 }
162
163 // wait until the thread has exited
164 logging_debug("joining system queue thread");
165 queueThread->join();
166
167 // delete pending events
168 logging_debug("deleting pending system queue events");
169 while( eventsQueue.size() > 0 ){
170 eventsQueue.erase( eventsQueue.begin() );
171 }
172
173 // delete the thread, so that a subsuquent run() can be called
174 delete queueThread;
175 queueThread = NULL;
176}
177
178bool SystemQueue::QueueThread::isEmpty(){
179 boost::mutex::scoped_lock lock( queueMutex );
180 return eventsQueue.empty();
181}
182
183void SystemQueue::QueueThread::insert( const SystemEvent& event, uint32_t delay ){
184
185 // if this is called from a module that is currently handling
186 // a thread (called from SystemQueue::onNextQueueItem), the
187 // thread is the same anyway and the mutex will be already
188 // aquired, otherwise we aquire it now
189
190 boost::mutex::scoped_lock lock( queueMutex );
191
192 eventsQueue.push_back( event );
193 eventsQueue.back().scheduledTime = boost::posix_time::microsec_clock::local_time();
194 eventsQueue.back().delayTime = delay;
195 eventsQueue.back().remainingDelay = delay;
196
197 onItemInserted( event );
198 itemsAvailable.notify_all();
199}
200
201void SystemQueue::QueueThread::dropAll( const SystemEventListener* mlistener) {
202 boost::mutex::scoped_lock lock( queueMutex );
203
204 bool deleted;
205 do{
206 deleted = false;
207 EventQueue::iterator i = eventsQueue.begin();
208 EventQueue::iterator iend = eventsQueue.end();
209
210 for( ; i != iend; i++){
211 if((*i).getListener() == mlistener){
212 eventsQueue.erase(i);
213 deleted = true;
214 break;
215 }
216 }
217 }while(deleted);
218}
219
220void SystemQueue::QueueThread::threadFunc( QueueThread* obj ) {
221
222 boost::mutex::scoped_lock lock( obj->queueMutex );
223
224 while( obj->running ) {
225
226 // wait until an item is in the queue or we are notified
227 // to quit the thread. in case the thread is about to
228 // quit, the queueThreadRunning variable will indicate
229 // this and cause the thread to exit
230
231 while ( obj->running && obj->eventsQueue.empty() ){
232
233// const boost::system_time duration =
234// boost::get_system_time() +
235// boost::posix_time::milliseconds(100);
236// obj->itemsAvailable.timed_wait( lock, duration );
237
238 obj->itemsAvailable.wait( lock );
239 }
240
241 //
242 // work all the items that are currently in the queue
243 //
244
245 while( obj->running && (!obj->eventsQueue.empty()) ) {
246
247 // fetch the first item in the queue
248 // and deliver it to the queue handler
249 SystemEvent ev = obj->eventsQueue.front();
250 obj->eventsQueue.erase( obj->eventsQueue.begin() );
251
252 // call the queue and this will
253 // call the actual event handler
254 obj->queueMutex.unlock();
255 obj->onNextQueueItem( ev );
256 obj->queueMutex.lock();
257
258 } // !obj->eventsQueue.empty() )
259 } // while (obj->running)
260
261 logging_debug("system queue exited");
262}
263
264void SystemQueue::QueueThread::enter(){
265 queueMutex.lock();
266}
267
268void SystemQueue::QueueThread::leave(){
269 queueMutex.unlock();
270}
271
272
273//***************************************************************
274
275SystemQueue::QueueThreadDirect::QueueThreadDirect(){
276}
277
278SystemQueue::QueueThreadDirect::~QueueThreadDirect(){
279}
280
281void SystemQueue::QueueThreadDirect::onItemInserted( const SystemEvent& event ){
282 // do nothing here
283}
284
285void SystemQueue::QueueThreadDirect::onNextQueueItem( const SystemEvent& event ){
286 // directly deliver the item to the
287 event.getListener()->handleSystemEvent( event );
288}
289
290//***************************************************************
291
292SystemQueue::QueueThreadDelay::QueueThreadDelay(QueueThread* _transferQueue)
293 : QueueThread( _transferQueue ), isSleeping( false ) {
294
295 assert( _transferQueue != NULL );
296}
297
298SystemQueue::QueueThreadDelay::~QueueThreadDelay(){
299}
300
301void SystemQueue::QueueThreadDelay::onItemInserted( const SystemEvent& event ){
302
303 if( !isSleeping) return;
304
305 // break an existing sleep and
306 // remember the time that was actually slept for
307 // and change it for every event in the queue
308
309 assert( !eventsQueue.empty());
310 sleepCond.notify_all();
311
312 ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
313 boost::posix_time::time_duration duration = sleepEnd - sleepStart;
314 uint32_t sleptTime = duration.total_milliseconds();
315
316 EventQueue::iterator i = eventsQueue.begin();
317 EventQueue::iterator iend = eventsQueue.end();
318
319 for( ; i != iend; i++ ) {
320
321 if( sleptTime >= i->remainingDelay)
322 i->remainingDelay = 0;
323 else
324 i->remainingDelay -= sleptTime;
325
326 } // for( ; i != iend; i++ )
327
328 // now we have to reorder the events
329 // in the queue with respect to their remaining delay
330 // the SystemQueue::operator< takes care of the
331 // ordering with respect to the remaining delay
332
333 std::sort( eventsQueue.begin(), eventsQueue.end() );
334
335}
336
337void SystemQueue::QueueThreadDelay::onNextQueueItem( const SystemEvent& event ){
338
339 // sleeps will be cancelled in the
340 // onItemInserted function when a new
341 // event arrives during sleeping
342
343 assert( !isSleeping );
344
345 // the given item is the one with the least
346 // amount of sleep time left. because all
347 // items are reordered in onItemInserted
348
349 if( event.remainingDelay > 0 ) {
350
351 const boost::system_time duration =
352 boost::get_system_time() +
353 boost::posix_time::milliseconds(event.remainingDelay);
354
355 {
356 boost::unique_lock<boost::mutex> lock( sleepMutex );
357
358 sleepStart = boost::posix_time::microsec_clock::local_time();
359 isSleeping = true;
360
361 sleepCond.timed_wait( lock, duration );
362
363 isSleeping = false;
364 }
365
366 } // if( event.remainingDelay > 0 )
367
368 // if the sleep succeeded and was not
369 // interrupted by a new incoming item
370 // we can now deliver this event
371
372 ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
373 boost::posix_time::time_duration duration = sleepEnd - sleepStart;
374 uint32_t sleptTime = duration.total_milliseconds();
375
376 if (event.remainingDelay <= sleptTime)
377 transferQueue->insert( event, 0 );
378}
379
380#endif // #ifndef UNDERLAY_OMNET
381
382//***************************************************************
383
384}} // spovnet, common
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