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source: source/ariba/utility/system/SystemQueue.cpp@ 4948

Last change on this file since 4948 was 4721, checked in by Christoph Mayer, 15 years ago

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1// [License]
2// The Ariba-Underlay Copyright
3//
4// Copyright (c) 2008-2009, Institute of Telematics, UniversitÀt Karlsruhe (TH)
5//
6// Institute of Telematics
7// UniversitÀt Karlsruhe (TH)
8// Zirkel 2, 76128 Karlsruhe
9// Germany
10//
11// Redistribution and use in source and binary forms, with or without
12// modification, are permitted provided that the following conditions are
13// met:
14//
15// 1. Redistributions of source code must retain the above copyright
16// notice, this list of conditions and the following disclaimer.
17// 2. Redistributions in binary form must reproduce the above copyright
18// notice, this list of conditions and the following disclaimer in the
19// documentation and/or other materials provided with the distribution.
20//
21// THIS SOFTWARE IS PROVIDED BY THE INSTITUTE OF TELEMATICS ``AS IS'' AND
22// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
24// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE ARIBA PROJECT OR
25// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
26// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
27// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
28// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
29// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
30// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
31// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32//
33// The views and conclusions contained in the software and documentation
34// are those of the authors and should not be interpreted as representing
35// official policies, either expressed or implied, of the Institute of
36// Telematics.
37
38#include "SystemQueue.h"
39
40namespace ariba {
41namespace utility {
42
43use_logging_cpp(SystemQueue);
44
45SystemQueue::SystemQueue()
46#ifndef UNDERLAY_OMNET
47 : delayScheduler( &directScheduler ), systemQueueRunning( false )
48#endif
49{
50}
51
52SystemQueue::~SystemQueue() {
53}
54
55void SystemQueue::scheduleEvent( const SystemEvent& event, uint32_t delay ) {
56#ifndef UNDERLAY_OMNET
57 if( delay == 0 ) directScheduler.insert( event, delay );
58 else delayScheduler.insert ( event, delay );
59#else
60 Enter_Method_Silent();
61 cMessage* msg = new cMessage();
62 msg->setContextPointer( new SystemEvent(event) );
63
64 if( delay == 0 )
65 cSimpleModule::scheduleAt( cSimpleModule::simTime(), msg );
66 else
67 cSimpleModule::scheduleAt( cSimpleModule::simTime()+((double)delay/1000.0), msg );
68#endif
69}
70
71#ifdef UNDERLAY_OMNET
72void SystemQueue::handleMessage(cMessage* msg){
73 SystemEvent* event = (SystemEvent*)msg->contextPointer();
74
75 event->listener->handleSystemEvent( *event );
76
77 delete event; delete msg;
78}
79#endif
80
81void SystemQueue::run() {
82#ifndef UNDERLAY_OMNET
83 systemQueueRunning = true;
84 directScheduler.run();
85 delayScheduler.run();
86#endif
87}
88
89void SystemQueue::cancel() {
90#ifndef UNDERLAY_OMNET
91 systemQueueRunning = false;
92 directScheduler.cancel();
93 delayScheduler.cancel();
94#endif
95}
96
97bool SystemQueue::isEmpty() {
98#ifndef UNDERLAY_OMNET
99 return directScheduler.isEmpty() || delayScheduler.isEmpty();
100#else
101 return false;
102#endif
103}
104
105bool SystemQueue::isRunning() {
106#ifndef UNDERLAY_OMNET
107 return systemQueueRunning;
108#else
109 return true;
110#endif
111}
112
113void SystemQueue::enterMethod(){
114 // TODO: omnet case and delay scheduler
115 directScheduler.enter();
116}
117
118void SystemQueue::leaveMethod(){
119 // TODO: omnet case and delay scheduler
120 directScheduler.leave();
121}
122
123//***************************************************************
124#ifndef UNDERLAY_OMNET
125
126SystemQueue::QueueThread::QueueThread(QueueThread* _transferQueue)
127 : running( false ), transferQueue( _transferQueue ) {
128}
129
130SystemQueue::QueueThread::~QueueThread(){
131}
132
133void SystemQueue::QueueThread::run(){
134 running = true;
135
136 queueThread = new boost::thread(
137 boost::bind(&QueueThread::threadFunc, this) );
138}
139
140void SystemQueue::QueueThread::cancel(){
141
142 logging_debug("cancelling system queue");
143
144 // cause the thread to exit
145 {
146 // get the lock, when we got the lock the
147 // queue thread must be in itemsAvailable.wait()
148 boost::mutex::scoped_lock lock(queueMutex);
149
150 // set the running indicator and signal to run on
151 // this will run the thread and quit it
152 running = false;
153 itemsAvailable.notify_all();
154 }
155
156 // wait until the thread has exited
157 logging_debug("joining system queue thread");
158 queueThread->join();
159
160 // delete pending events
161 logging_debug("deleting pending system queue events");
162 while( eventsQueue.size() > 0 ){
163 eventsQueue.erase( eventsQueue.begin() );
164 }
165
166 // delete the thread, so that a subsuquent run() can be called
167 delete queueThread;
168 queueThread = NULL;
169}
170
171bool SystemQueue::QueueThread::isEmpty(){
172 boost::mutex::scoped_lock lock( queueMutex );
173 return eventsQueue.empty();
174}
175
176void SystemQueue::QueueThread::insert( const SystemEvent& event, uint32_t delay ){
177
178 // if this is called from a module that is currently handling
179 // a thread (called from SystemQueue::onNextQueueItem), the
180 // thread is the same anyway and the mutex will be already
181 // aquired, otherwise we aquire it now
182
183 boost::mutex::scoped_lock lock( queueMutex );
184
185 eventsQueue.push_back( event );
186 eventsQueue.back().scheduledTime = boost::posix_time::microsec_clock::local_time();
187 eventsQueue.back().delayTime = delay;
188 eventsQueue.back().remainingDelay = delay;
189
190 onItemInserted( event );
191 itemsAvailable.notify_all();
192}
193
194void SystemQueue::QueueThread::threadFunc( QueueThread* obj ) {
195
196 boost::mutex::scoped_lock lock( obj->queueMutex );
197
198 while( obj->running ) {
199
200 // wait until an item is in the queue or we are notified
201 // to quit the thread. in case the thread is about to
202 // quit, the queueThreadRunning variable will indicate
203 // this and cause the thread to exit
204
205 while ( obj->running && obj->eventsQueue.empty() ){
206
207// const boost::system_time duration =
208// boost::get_system_time() +
209// boost::posix_time::milliseconds(100);
210// obj->itemsAvailable.timed_wait( lock, duration );
211
212 obj->itemsAvailable.wait( lock );
213 }
214
215 //
216 // work all the items that are currently in the queue
217 //
218
219 while( obj->running && (!obj->eventsQueue.empty()) ) {
220
221 // fetch the first item in the queue
222 // and deliver it to the queue handler
223 SystemEvent ev = obj->eventsQueue.front();
224 obj->eventsQueue.erase( obj->eventsQueue.begin() );
225
226 // call the queue and this will
227 // call the actual event handler
228 obj->onNextQueueItem( ev );
229
230 } // !obj->eventsQueue.empty() )
231 } // while (obj->running)
232
233 logging_debug("system queue exited");
234}
235
236void SystemQueue::QueueThread::enter(){
237 queueMutex.lock();
238}
239
240void SystemQueue::QueueThread::leave(){
241 queueMutex.unlock();
242}
243
244
245//***************************************************************
246
247SystemQueue::QueueThreadDirect::QueueThreadDirect(){
248}
249
250SystemQueue::QueueThreadDirect::~QueueThreadDirect(){
251}
252
253void SystemQueue::QueueThreadDirect::onItemInserted( const SystemEvent& event ){
254 // do nothing here
255}
256
257void SystemQueue::QueueThreadDirect::onNextQueueItem( const SystemEvent& event ){
258 // directly deliver the item to the
259 event.getListener()->handleSystemEvent( event );
260}
261
262//***************************************************************
263
264SystemQueue::QueueThreadDelay::QueueThreadDelay(QueueThread* _transferQueue)
265 : QueueThread( _transferQueue ), isSleeping( false ) {
266
267 assert( _transferQueue != NULL );
268}
269
270SystemQueue::QueueThreadDelay::~QueueThreadDelay(){
271}
272
273void SystemQueue::QueueThreadDelay::onItemInserted( const SystemEvent& event ){
274
275 if( !isSleeping) return;
276
277 // break an existing sleep and
278 // remember the time that was actually slept for
279 // and change it for every event in the queue
280
281 assert( !eventsQueue.empty());
282 sleepCond.notify_all();
283
284 ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
285 boost::posix_time::time_duration duration = sleepEnd - sleepStart;
286 uint32_t sleptTime = duration.total_milliseconds();
287
288 EventQueue::iterator i = eventsQueue.begin();
289 EventQueue::iterator iend = eventsQueue.end();
290
291 for( ; i != iend; i++ ) {
292
293 if( sleptTime >= i->remainingDelay)
294 i->remainingDelay = 0;
295 else
296 i->remainingDelay -= sleptTime;
297
298 } // for( ; i != iend; i++ )
299
300 // now we have to reorder the events
301 // in the queue with respect to their remaining delay
302 // the SystemQueue::operator< takes care of the
303 // ordering with respect to the remaining delay
304
305 std::sort( eventsQueue.begin(), eventsQueue.end() );
306
307}
308
309void SystemQueue::QueueThreadDelay::onNextQueueItem( const SystemEvent& event ){
310
311 // sleeps will be cancelled in the
312 // onItemInserted function when a new
313 // event arrives during sleeping
314
315 assert( !isSleeping );
316
317 // the given item is the one with the least
318 // amount of sleep time left. because all
319 // items are reordered in onItemInserted
320
321 if( event.remainingDelay > 0 ) {
322
323 const boost::system_time duration =
324 boost::get_system_time() +
325 boost::posix_time::milliseconds(event.remainingDelay);
326
327 {
328 boost::unique_lock<boost::mutex> lock( sleepMutex );
329
330 sleepStart = boost::posix_time::microsec_clock::local_time();
331 isSleeping = true;
332
333 sleepCond.timed_wait( lock, duration );
334
335 isSleeping = false;
336 }
337
338 } // if( event.remainingDelay > 0 )
339
340 // if the sleep succeeded and was not
341 // interrupted by a new incoming item
342 // we can now deliver this event
343
344 ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
345 boost::posix_time::time_duration duration = sleepEnd - sleepStart;
346 uint32_t sleptTime = duration.total_milliseconds();
347
348 if (event.remainingDelay <= sleptTime)
349 transferQueue->insert( event, 0 );
350}
351
352#endif // #ifndef UNDERLAY_OMNET
353
354//***************************************************************
355
356}} // spovnet, common
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