1 | // [License]
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2 | // The Ariba-Underlay Copyright
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3 | //
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4 | // Copyright (c) 2008-2009, Institute of Telematics, UniversitÀt Karlsruhe (TH)
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5 | //
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6 | // Institute of Telematics
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7 | // UniversitÀt Karlsruhe (TH)
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8 | // Zirkel 2, 76128 Karlsruhe
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9 | // Germany
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10 | //
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11 | // Redistribution and use in source and binary forms, with or without
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12 | // modification, are permitted provided that the following conditions are
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13 | // met:
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14 | //
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15 | // 1. Redistributions of source code must retain the above copyright
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16 | // notice, this list of conditions and the following disclaimer.
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17 | // 2. Redistributions in binary form must reproduce the above copyright
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18 | // notice, this list of conditions and the following disclaimer in the
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19 | // documentation and/or other materials provided with the distribution.
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20 | //
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21 | // THIS SOFTWARE IS PROVIDED BY THE INSTITUTE OF TELEMATICS ``AS IS'' AND
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22 | // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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23 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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24 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE ARIBA PROJECT OR
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25 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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26 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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27 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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28 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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29 | // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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30 | // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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31 | // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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32 | //
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33 | // The views and conclusions contained in the software and documentation
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34 | // are those of the authors and should not be interpreted as representing
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35 | // official policies, either expressed or implied, of the Institute of
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36 | // Telematics.
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37 |
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38 | #include "SystemQueue.h"
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39 |
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40 | namespace ariba {
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41 | namespace utility {
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42 |
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43 | use_logging_cpp(SystemQueue);
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44 |
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45 | SystemQueue::SystemQueue()
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46 | #ifndef UNDERLAY_OMNET
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47 | : delayScheduler( &directScheduler ), systemQueueRunning( false )
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48 | #endif
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49 | {
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50 | }
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51 |
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52 | SystemQueue::~SystemQueue() {
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53 | }
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54 |
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55 | void SystemQueue::scheduleEvent( const SystemEvent& event, uint32_t delay ) {
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56 | #ifndef UNDERLAY_OMNET
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57 | if( delay == 0 ) directScheduler.insert( event, delay );
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58 | else delayScheduler.insert ( event, delay );
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59 | #else
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60 | Enter_Method_Silent();
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61 | cMessage* msg = new cMessage();
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62 | msg->setContextPointer( new SystemEvent(event) );
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63 |
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64 | if( delay == 0 )
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65 | cSimpleModule::scheduleAt( cSimpleModule::simTime(), msg );
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66 | else
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67 | cSimpleModule::scheduleAt( cSimpleModule::simTime()+((double)delay/1000.0), msg );
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68 | #endif
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69 | }
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70 |
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71 | #ifdef UNDERLAY_OMNET
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72 | void SystemQueue::handleMessage(cMessage* msg){
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73 | SystemEvent* event = (SystemEvent*)msg->contextPointer();
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74 |
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75 | event->listener->handleSystemEvent( *event );
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76 |
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77 | delete event; delete msg;
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78 | }
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79 | #endif
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80 |
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81 | void SystemQueue::run() {
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82 | #ifndef UNDERLAY_OMNET
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83 | systemQueueRunning = true;
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84 | directScheduler.run();
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85 | delayScheduler.run();
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86 | #endif
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87 | }
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88 |
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89 | void SystemQueue::cancel() {
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90 | #ifndef UNDERLAY_OMNET
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91 | systemQueueRunning = false;
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92 | directScheduler.cancel();
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93 | delayScheduler.cancel();
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94 | #endif
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95 | }
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96 |
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97 | bool SystemQueue::isEmpty() {
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98 | #ifndef UNDERLAY_OMNET
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99 | return directScheduler.isEmpty() || delayScheduler.isEmpty();
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100 | #else
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101 | return false;
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102 | #endif
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103 | }
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104 |
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105 | bool SystemQueue::isRunning() {
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106 | #ifndef UNDERLAY_OMNET
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107 | return systemQueueRunning;
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108 | #else
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109 | return true;
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110 | #endif
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111 | }
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112 |
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113 | void SystemQueue::enterMethod(){
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114 | // TODO: omnet case and delay scheduler
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115 | directScheduler.enter();
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116 | }
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117 |
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118 | void SystemQueue::leaveMethod(){
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119 | // TODO: omnet case and delay scheduler
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120 | directScheduler.leave();
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121 | }
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122 |
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123 | //***************************************************************
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124 | #ifndef UNDERLAY_OMNET
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125 |
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126 | SystemQueue::QueueThread::QueueThread(QueueThread* _transferQueue)
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127 | : running( false ), transferQueue( _transferQueue ) {
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128 | }
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129 |
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130 | SystemQueue::QueueThread::~QueueThread(){
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131 | }
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132 |
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133 | void SystemQueue::QueueThread::run(){
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134 | running = true;
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135 |
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136 | queueThread = new boost::thread(
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137 | boost::bind(&QueueThread::threadFunc, this) );
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138 | }
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139 |
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140 | void SystemQueue::QueueThread::cancel(){
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141 |
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142 | logging_debug("cancelling system queue");
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143 |
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144 | // cause the thread to exit
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145 | {
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146 | // get the lock, when we got the lock the
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147 | // queue thread must be in itemsAvailable.wait()
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148 | boost::mutex::scoped_lock lock(queueMutex);
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149 |
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150 | // set the running indicator and signal to run on
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151 | // this will run the thread and quit it
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152 | running = false;
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153 | itemsAvailable.notify_all();
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154 | }
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155 |
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156 | // wait until the thread has exited
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157 | logging_debug("joining system queue thread");
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158 | queueThread->join();
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159 |
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160 | // delete pending events
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161 | logging_debug("deleting pending system queue events");
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162 | while( eventsQueue.size() > 0 ){
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163 | eventsQueue.erase( eventsQueue.begin() );
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164 | }
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165 |
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166 | // delete the thread, so that a subsuquent run() can be called
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167 | delete queueThread;
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168 | queueThread = NULL;
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169 | }
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170 |
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171 | bool SystemQueue::QueueThread::isEmpty(){
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172 | boost::mutex::scoped_lock lock( queueMutex );
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173 | return eventsQueue.empty();
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174 | }
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175 |
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176 | void SystemQueue::QueueThread::insert( const SystemEvent& event, uint32_t delay ){
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177 |
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178 | // if this is called from a module that is currently handling
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179 | // a thread (called from SystemQueue::onNextQueueItem), the
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180 | // thread is the same anyway and the mutex will be already
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181 | // aquired, otherwise we aquire it now
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182 |
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183 | boost::mutex::scoped_lock lock( queueMutex );
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184 |
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185 | eventsQueue.push_back( event );
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186 | eventsQueue.back().scheduledTime = boost::posix_time::microsec_clock::local_time();
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187 | eventsQueue.back().delayTime = delay;
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188 | eventsQueue.back().remainingDelay = delay;
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189 |
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190 | onItemInserted( event );
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191 | itemsAvailable.notify_all();
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192 | }
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193 |
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194 | void SystemQueue::QueueThread::threadFunc( QueueThread* obj ) {
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195 |
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196 | boost::mutex::scoped_lock lock( obj->queueMutex );
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197 |
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198 | while( obj->running ) {
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199 |
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200 | // wait until an item is in the queue or we are notified
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201 | // to quit the thread. in case the thread is about to
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202 | // quit, the queueThreadRunning variable will indicate
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203 | // this and cause the thread to exit
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204 |
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205 | while ( obj->running && obj->eventsQueue.empty() ){
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206 |
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207 | // const boost::system_time duration =
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208 | // boost::get_system_time() +
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209 | // boost::posix_time::milliseconds(100);
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210 | // obj->itemsAvailable.timed_wait( lock, duration );
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211 |
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212 | obj->itemsAvailable.wait( lock );
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213 | }
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214 |
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215 | //
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216 | // work all the items that are currently in the queue
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217 | //
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218 |
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219 | while( obj->running && (!obj->eventsQueue.empty()) ) {
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220 |
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221 | // fetch the first item in the queue
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222 | // and deliver it to the queue handler
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223 | SystemEvent ev = obj->eventsQueue.front();
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224 | obj->eventsQueue.erase( obj->eventsQueue.begin() );
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225 |
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226 | // call the queue and this will
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227 | // call the actual event handler
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228 | obj->queueMutex.unlock();
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229 | obj->onNextQueueItem( ev );
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230 | obj->queueMutex.lock();
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231 |
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232 | } // !obj->eventsQueue.empty() )
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233 | } // while (obj->running)
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234 |
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235 | logging_debug("system queue exited");
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236 | }
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237 |
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238 | void SystemQueue::QueueThread::enter(){
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239 | queueMutex.lock();
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240 | }
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241 |
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242 | void SystemQueue::QueueThread::leave(){
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243 | queueMutex.unlock();
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244 | }
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245 |
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246 |
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247 | //***************************************************************
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248 |
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249 | SystemQueue::QueueThreadDirect::QueueThreadDirect(){
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250 | }
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251 |
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252 | SystemQueue::QueueThreadDirect::~QueueThreadDirect(){
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253 | }
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254 |
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255 | void SystemQueue::QueueThreadDirect::onItemInserted( const SystemEvent& event ){
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256 | // do nothing here
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257 | }
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258 |
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259 | void SystemQueue::QueueThreadDirect::onNextQueueItem( const SystemEvent& event ){
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260 | // directly deliver the item to the
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261 | event.getListener()->handleSystemEvent( event );
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262 | }
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263 |
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264 | //***************************************************************
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265 |
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266 | SystemQueue::QueueThreadDelay::QueueThreadDelay(QueueThread* _transferQueue)
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267 | : QueueThread( _transferQueue ), isSleeping( false ) {
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268 |
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269 | assert( _transferQueue != NULL );
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270 | }
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271 |
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272 | SystemQueue::QueueThreadDelay::~QueueThreadDelay(){
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273 | }
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274 |
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275 | void SystemQueue::QueueThreadDelay::onItemInserted( const SystemEvent& event ){
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276 |
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277 | if( !isSleeping) return;
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278 |
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279 | // break an existing sleep and
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280 | // remember the time that was actually slept for
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281 | // and change it for every event in the queue
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282 |
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283 | assert( !eventsQueue.empty());
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284 | sleepCond.notify_all();
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285 |
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286 | ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
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287 | boost::posix_time::time_duration duration = sleepEnd - sleepStart;
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288 | uint32_t sleptTime = duration.total_milliseconds();
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289 |
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290 | EventQueue::iterator i = eventsQueue.begin();
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291 | EventQueue::iterator iend = eventsQueue.end();
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292 |
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293 | for( ; i != iend; i++ ) {
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294 |
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295 | if( sleptTime >= i->remainingDelay)
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296 | i->remainingDelay = 0;
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297 | else
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298 | i->remainingDelay -= sleptTime;
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299 |
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300 | } // for( ; i != iend; i++ )
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301 |
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302 | // now we have to reorder the events
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303 | // in the queue with respect to their remaining delay
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304 | // the SystemQueue::operator< takes care of the
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305 | // ordering with respect to the remaining delay
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306 |
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307 | std::sort( eventsQueue.begin(), eventsQueue.end() );
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308 |
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309 | }
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310 |
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311 | void SystemQueue::QueueThreadDelay::onNextQueueItem( const SystemEvent& event ){
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312 |
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313 | // sleeps will be cancelled in the
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314 | // onItemInserted function when a new
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315 | // event arrives during sleeping
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316 |
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317 | assert( !isSleeping );
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318 |
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319 | // the given item is the one with the least
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320 | // amount of sleep time left. because all
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321 | // items are reordered in onItemInserted
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322 |
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323 | if( event.remainingDelay > 0 ) {
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324 |
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325 | const boost::system_time duration =
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326 | boost::get_system_time() +
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327 | boost::posix_time::milliseconds(event.remainingDelay);
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328 |
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329 | {
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330 | boost::unique_lock<boost::mutex> lock( sleepMutex );
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331 |
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332 | sleepStart = boost::posix_time::microsec_clock::local_time();
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333 | isSleeping = true;
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334 |
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335 | sleepCond.timed_wait( lock, duration );
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336 |
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337 | isSleeping = false;
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338 | }
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339 |
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340 | } // if( event.remainingDelay > 0 )
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341 |
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342 | // if the sleep succeeded and was not
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343 | // interrupted by a new incoming item
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344 | // we can now deliver this event
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345 |
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346 | ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
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347 | boost::posix_time::time_duration duration = sleepEnd - sleepStart;
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348 | uint32_t sleptTime = duration.total_milliseconds();
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349 |
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350 | if (event.remainingDelay <= sleptTime)
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351 | transferQueue->insert( event, 0 );
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352 | }
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353 |
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354 | #endif // #ifndef UNDERLAY_OMNET
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355 |
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356 | //***************************************************************
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357 |
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358 | }} // spovnet, common
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