| 1 | // [License]
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| 2 | // The Ariba-Underlay Copyright
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| 3 | //
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| 4 | // Copyright (c) 2008-2009, Institute of Telematics, UniversitÀt Karlsruhe (TH)
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| 5 | //
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| 6 | // Institute of Telematics
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| 7 | // UniversitÀt Karlsruhe (TH)
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| 8 | // Zirkel 2, 76128 Karlsruhe
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| 9 | // Germany
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| 10 | //
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| 11 | // Redistribution and use in source and binary forms, with or without
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| 12 | // modification, are permitted provided that the following conditions are
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| 13 | // met:
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| 14 | //
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| 15 | // 1. Redistributions of source code must retain the above copyright
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| 16 | // notice, this list of conditions and the following disclaimer.
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| 17 | // 2. Redistributions in binary form must reproduce the above copyright
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| 18 | // notice, this list of conditions and the following disclaimer in the
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| 19 | // documentation and/or other materials provided with the distribution.
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| 20 | //
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| 21 | // THIS SOFTWARE IS PROVIDED BY THE INSTITUTE OF TELEMATICS ``AS IS'' AND
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| 22 | // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| 23 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| 24 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE ARIBA PROJECT OR
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| 25 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| 26 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| 27 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| 28 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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| 29 | // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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| 30 | // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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| 31 | // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 32 | //
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| 33 | // The views and conclusions contained in the software and documentation
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| 34 | // are those of the authors and should not be interpreted as representing
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| 35 | // official policies, either expressed or implied, of the Institute of
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| 36 | // Telematics.
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| 37 |
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| 38 | #include "SystemQueue.h"
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| 39 | #include <ariba/utility/misc/sha1.h>
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| 40 | #include <stdexcept>
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| 41 |
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| 42 | namespace ariba {
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| 43 | namespace utility {
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| 44 |
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| 45 |
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| 46 | using boost::posix_time::microsec_clock;
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| 47 | using boost::posix_time::time_duration;
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| 48 | // using boost::mutex::scoped_lock;
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| 49 | typedef boost::mutex::scoped_lock scoped_lock;
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| 50 | using boost::date_time::not_a_date_time;
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| 51 | using boost::scoped_ptr;
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| 52 |
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| 53 |
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| 54 | use_logging_cpp(SystemQueue);
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| 55 |
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| 56 | SystemQueue::SystemQueue()
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| 57 | {
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| 58 | logging_info("Creating SystemQueue at: " << this);
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| 59 | }
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| 60 |
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| 61 | SystemQueue::~SystemQueue()
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| 62 | {
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| 63 | }
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| 64 |
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| 65 |
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| 66 | SystemQueue& SystemQueue::instance()
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| 67 | {
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| 68 | static SystemQueue _inst;
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| 69 | return _inst;
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| 70 | }
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| 71 |
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| 72 |
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| 73 | void SystemQueue::scheduleEvent( const SystemEvent& event, uint32_t delay )
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| 74 | {
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| 75 | // copy
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| 76 | SystemEvent ev(event);
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| 77 |
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| 78 | SysQ.insert(ev, delay);
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| 79 | }
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| 80 |
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| 81 | // maps to function call internally to the Event-system
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| 82 | void SystemQueue::scheduleCall( const boost::function0<void>& function, uint32_t delay)
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| 83 | {
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| 84 | // copy function object
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| 85 | boost::function0<void>* function_ptr = new boost::function0<void>();
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| 86 | (*function_ptr) = function;
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| 87 |
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| 88 | // schedule special call-event
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| 89 | scheduleEvent( SystemEvent(&internal_function_caller, SystemEventType::DEFAULT, function_ptr), delay );
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| 90 | }
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| 91 |
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| 92 |
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| 93 |
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| 94 |
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| 95 | void SystemQueue::run()
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| 96 | {
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| 97 | assert ( ! SysQ.running );
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| 98 |
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| 99 | SysQ.running = true;
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| 100 |
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| 101 | // start thread
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| 102 | sysq_thread.reset( new boost::thread(boost::ref(SysQ)) );
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| 103 | }
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| 104 |
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| 105 | void SystemQueue::cancel()
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| 106 | {
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| 107 | // signal SysQ to quit (and abort queued events)
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| 108 | SysQ.cancel();
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| 109 |
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| 110 | // wait till actually completes
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| 111 | // (should be fast, but the current event is allowed to finish)
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| 112 | logging_info("/// joining system queue thread");
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| 113 | sysq_thread->join();
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| 114 |
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| 115 | // delete thread object
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| 116 | sysq_thread.reset();
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| 117 |
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| 118 | assert ( ! SysQ.isRunning() );
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| 119 |
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| 120 |
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| 121 | // TODO FIXME gtest reuses the singleton... :-/
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| 122 | // maybe delete the SysQ object here..? (scoped_ptr...)
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| 123 | SysQ.aborted = false; // XXX hotfix..
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| 124 | }
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| 125 |
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| 126 | void SystemQueue::dropAll( const SystemEventListener* mlistener)
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| 127 | {
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| 128 | // XXX
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| 129 | // directScheduler.dropAll(mlistener);
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| 130 | // delayScheduler.dropAll(mlistener);
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| 131 | }
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| 132 |
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| 133 | bool SystemQueue::isEmpty()
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| 134 | {
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| 135 | // XXX
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| 136 | // return directScheduler.isEmpty() || delayScheduler.isEmpty();
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| 137 |
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| 138 | return true;
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| 139 | }
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| 140 |
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| 141 | bool SystemQueue::isRunning()
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| 142 | {
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| 143 | return SysQ.isRunning();
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| 144 | }
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| 145 |
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| 146 | // XXX
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| 147 | // void SystemQueue::enterMethod(){
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| 148 | // // TODO: omnet case and delay scheduler
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| 149 | // directScheduler.enter();
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| 150 | // }
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| 151 | //
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| 152 | // void SystemQueue::leaveMethod(){
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| 153 | // // TODO: omnet case and delay scheduler
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| 154 | // directScheduler.leave();
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| 155 | // }
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| 156 |
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| 157 |
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| 158 | SystemQueue::QueueThread::QueueThread() :
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| 159 | now( not_a_date_time ),
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| 160 | next_deadline( not_a_date_time ),
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| 161 | running( false ),
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| 162 | aborted( false )
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| 163 | {
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| 164 | }
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| 165 |
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| 166 | SystemQueue::QueueThread::~QueueThread(){
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| 167 | }
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| 168 |
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| 169 |
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| 170 | void SystemQueue::QueueThread::operator()()
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| 171 | {
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| 172 | // XXX debug
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| 173 | logging_info( "/// SysQ thread is alive." );
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| 174 |
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| 175 | assert( running ); // this is set before the thread starts
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| 176 |
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| 177 | // main loop
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| 178 | while ( ! aborted )
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| 179 | {
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| 180 | // run next immediate event (only one)
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| 181 | run_immediate_event();
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| 182 |
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| 183 | // maintain timed events (move to immediateEventsQ, when deadline expired)
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| 184 | check_timed_queue();
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| 185 |
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| 186 | // wait for next deadline (if no immediate events pending)
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| 187 | wait_for_next_deadline();
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| 188 | }
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| 189 |
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| 190 | // XXX debug
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| 191 | logging_info( "/// SysQ thread is quitting." );
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| 192 |
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| 193 | running = false;
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| 194 | }
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| 195 |
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| 196 |
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| 197 |
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| 198 |
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| 199 |
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| 200 | /// main loop functions
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| 201 |
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| 202 | void SystemQueue::QueueThread::run_immediate_event()
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| 203 | {
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| 204 | // measure execution time
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| 205 | ptime start_time = get_clock();
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| 206 |
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| 207 | // get next event and process it
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| 208 | if ( ! immediateEventsQ.empty() )
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| 209 | {
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| 210 | scoped_ptr<SystemEvent> currently_processed_event;
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| 211 |
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| 212 | // SYNCHRONIZED
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| 213 | {
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| 214 | scoped_lock lock( queue_mutex );
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| 215 |
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| 216 | // dequeue first event
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| 217 | currently_processed_event.reset( new SystemEvent(immediateEventsQ.front()) ); // copy
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| 218 | immediateEventsQ.pop_front();
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| 219 | }
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| 220 |
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| 221 | // XXX debug
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| 222 | logging_info("/// SysQ: dispatching event");
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| 223 |
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| 224 | currently_processed_event->getListener()->handleSystemEvent( *currently_processed_event );
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| 225 | }
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| 226 |
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| 227 | // measure execution time
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| 228 | now = get_clock(); // NOTE: this is reused in check_timed_queue();
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| 229 | time_duration execution_time = now - start_time;
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| 230 |
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| 231 | // DEBUG OUTPUT: warning when execution takes too much time
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| 232 | // [ TODO how long is "too much time"? ]
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| 233 | if ( execution_time.total_milliseconds() > 50 )
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| 234 | {
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| 235 | logging_debug("WARNING: Last event took " << execution_time.total_milliseconds() << " to complete.");
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| 236 | }
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| 237 | }
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| 238 |
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| 239 | void SystemQueue::QueueThread::check_timed_queue()
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| 240 | {
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| 241 | // this whole function is SYNCHRONIZED
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| 242 | scoped_lock lock( queue_mutex );
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| 243 |
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| 244 |
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| 245 | // NOTE: this->now was just set by this->run_immediate_event()
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| 246 |
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| 247 | // reset next deadline
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| 248 | this->next_deadline = boost::date_time::not_a_date_time;
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| 249 |
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| 250 | bool not_expired_events_reached = false;
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| 251 |
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| 252 | // move all expired events into the immediateEventsQ
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| 253 | while ( ! timedEventsQ.empty() && ! not_expired_events_reached )
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| 254 | {
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| 255 | SystemEvent& ev = timedEventsQ.front();
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| 256 |
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| 257 | time_duration remaining_sleep_time = ev.deadline - this->now;
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| 258 |
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| 259 | // BRANCH: deadline reached
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| 260 | if ( remaining_sleep_time.is_negative() )
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| 261 | {
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| 262 | // move to immediateEventsQ
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| 263 | immediateEventsQ.push_back(ev);
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| 264 | timedEventsQ.pop_front();
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| 265 | }
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| 266 | // BRANCH: deadline not reached
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| 267 | else
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| 268 | {
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| 269 | // store time for next sleep
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| 270 | this->next_deadline = ev.deadline;
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| 271 |
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| 272 | // okay, that's all for now.
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| 273 | not_expired_events_reached = true;
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| 274 | }
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| 275 | } // while
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| 276 | }
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| 277 |
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| 278 | void SystemQueue::QueueThread::wait_for_next_deadline()
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| 279 | {
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| 280 | if ( immediateEventsQ.empty() )
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| 281 | {
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| 282 | boost::mutex::scoped_lock lock(queue_mutex);
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| 283 |
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| 284 | // don't sleep when the SystemQueue is not already canceled
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| 285 | if ( aborted )
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| 286 | return;
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| 287 |
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| 288 |
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| 289 | // BRANCH: no timed events: sleep "forever" (until new events are scheduled)
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| 290 | if ( this->next_deadline.is_not_a_date_time() )
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| 291 | {
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| 292 | // XXX debug output
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| 293 | logging_info("/// SysQ is going to sleep (forever..).");
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| 294 |
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| 295 | this->system_queue_idle.wait( lock );
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| 296 | }
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| 297 | // BRANCH: sleep till next timed event
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| 298 | else
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| 299 | {
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| 300 | // XXX debug output
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| 301 | time_duration sleep_time = next_deadline - get_clock();
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| 302 | logging_info("/// SysQ is going to sleep for " << sleep_time.total_milliseconds() << "ms.");
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| 303 |
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| 304 | this->system_queue_idle.timed_wait( lock, next_deadline );
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| 305 | }
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| 306 | }
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| 307 | }
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| 308 |
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| 309 |
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| 310 | /// uniform clock interface
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| 311 | ptime SystemQueue::QueueThread::get_clock()
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| 312 | {
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| 313 | return microsec_clock::universal_time();
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| 314 | }
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| 315 |
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| 316 |
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| 317 |
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| 318 | /// external interface
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| 319 |
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| 320 | bool SystemQueue::QueueThread::isRunning()
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| 321 | {
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| 322 | return running;
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| 323 | }
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| 324 |
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| 325 |
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| 326 | void SystemQueue::QueueThread::cancel()
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| 327 | {
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| 328 | logging_debug("/// cancelling system queue");
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| 329 |
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| 330 | // SYNCHRONIZED
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| 331 | {
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| 332 | scoped_lock lock(queue_mutex);
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| 333 | aborted = true;
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| 334 | }
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| 335 |
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| 336 | // XXX debug output
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| 337 | logging_info("/// SysQ: " << immediateEventsQ.size() << " immediate event(s) + "
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| 338 | << timedEventsQ.size() << " timed event(s) left.");
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| 339 |
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| 340 | system_queue_idle.notify_all();
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| 341 | }
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| 342 |
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| 343 |
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| 344 | void SystemQueue::QueueThread::insert( SystemEvent& event, uint32_t delay )
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| 345 | {
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| 346 | event.scheduledTime = get_clock();
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| 347 |
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| 348 | // SYNCHRONIZED
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| 349 | {
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| 350 | scoped_lock lock( queue_mutex );
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| 351 |
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| 352 | // BRANCH: immediate event
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| 353 | if ( delay == 0 )
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| 354 | {
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| 355 | immediateEventsQ.push_back(event);
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| 356 | }
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| 357 | }
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| 358 |
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| 359 | // wake SysQ thread
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| 360 | system_queue_idle.notify_one(); // NOTE: there is only one thread
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| 361 | // (so it doesn't matter whether to call notify_one, or notify_all)
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| 362 | }
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| 363 |
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| 364 |
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| 365 |
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| 366 | // FIXME
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| 367 | void SystemQueue::enterMethod()
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| 368 | {
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| 369 | assert( false );
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| 370 | }
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| 371 | void SystemQueue::leaveMethod()
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| 372 | {
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| 373 | assert( false );
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| 374 | }
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| 375 |
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| 376 |
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| 377 |
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| 378 | //***************************************************************
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| 379 | //// XXX old SystemQueue subclasses
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| 380 | // (needed as reference during development of the replacement)
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| 381 |
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| 382 | // #ifndef UNDERLAY_OMNET
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| 383 | #define NOOLDSYSQ
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| 384 | #ifndef NOOLDSYSQ
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| 385 |
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| 386 | void SystemQueue::QueueThread::run(){
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| 387 | running = true;
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| 388 |
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| 389 | queueThread = new boost::thread(
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| 390 | boost::bind(&QueueThread::threadFunc, this) );
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| 391 | }
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| 392 |
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| 393 | void SystemQueue::QueueThread::cancel(){
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| 394 |
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| 395 | logging_debug("cancelling system queue");
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| 396 |
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| 397 | // cause the thread to exit
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| 398 | {
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| 399 | // get the lock, when we got the lock the
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| 400 | // queue thread must be in itemsAvailable.wait()
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| 401 | boost::mutex::scoped_lock lock(queueMutex);
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| 402 |
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| 403 | // set the running indicator and signal to run on
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| 404 | // this will run the thread and quit it
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| 405 | running = false;
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| 406 | itemsAvailable.notify_all();
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| 407 | }
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| 408 |
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| 409 | // wait until the thread has exited
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| 410 | logging_debug("joining system queue thread");
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| 411 | queueThread->join();
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| 412 |
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| 413 | // delete pending events
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| 414 | logging_debug("deleting pending system queue events");
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| 415 | while( eventsQueue.size() > 0 ){
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| 416 | eventsQueue.erase( eventsQueue.begin() );
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| 417 | }
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| 418 |
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| 419 | // delete the thread, so that a subsuquent run() can be called
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| 420 | delete queueThread;
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| 421 | queueThread = NULL;
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| 422 | }
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| 423 |
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| 424 | bool SystemQueue::QueueThread::isEmpty(){
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| 425 | boost::mutex::scoped_lock lock( queueMutex );
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| 426 | return eventsQueue.empty();
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| 427 | }
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| 428 |
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| 429 | void SystemQueue::QueueThread::insert( const SystemEvent& event, uint32_t delay ){
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| 430 |
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| 431 | // if this is called from a module that is currently handling
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| 432 | // a thread (called from SystemQueue::onNextQueueItem), the
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| 433 | // thread is the same anyway and the mutex will be already
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| 434 | // aquired, otherwise we aquire it now
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| 435 |
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| 436 | boost::mutex::scoped_lock lock( queueMutex );
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| 437 |
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| 438 | if ( delay > 0 )
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| 439 | {
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| 440 | logging_debug("SystemQueue(" << this << ") : Schedule event in: " << delay << " ms; Events in queue (before insert): " << eventsQueue.size() );
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| 441 | }
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| 442 |
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| 443 | eventsQueue.push_back( event );
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| 444 | eventsQueue.back().scheduledTime = boost::posix_time::microsec_clock::local_time();
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| 445 | eventsQueue.back().delayTime = delay;
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| 446 | eventsQueue.back().remainingDelay = delay;
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| 447 |
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| 448 | if ( delay > 0 )
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| 449 | {
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| 450 | logging_debug("SystemQueue(" << this << ") : Events in queue (after insert): " << eventsQueue.size() );
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| 451 | }
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| 452 |
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| 453 | onItemInserted( event );
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| 454 | itemsAvailable.notify_all();
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|---|
| 455 | }
|
|---|
| 456 |
|
|---|
| 457 | void SystemQueue::QueueThread::dropAll( const SystemEventListener* mlistener) {
|
|---|
| 458 | boost::mutex::scoped_lock lock( queueMutex );
|
|---|
| 459 |
|
|---|
| 460 | bool deleted;
|
|---|
| 461 | do{
|
|---|
| 462 | deleted = false;
|
|---|
| 463 | EventQueue::iterator i = eventsQueue.begin();
|
|---|
| 464 | EventQueue::iterator iend = eventsQueue.end();
|
|---|
| 465 |
|
|---|
| 466 | for( ; i != iend; i++){
|
|---|
| 467 | if((*i).getListener() == mlistener){
|
|---|
| 468 | eventsQueue.erase(i);
|
|---|
| 469 | deleted = true;
|
|---|
| 470 | break;
|
|---|
| 471 | }
|
|---|
| 472 | }
|
|---|
| 473 | }while(deleted);
|
|---|
| 474 | }
|
|---|
| 475 |
|
|---|
| 476 | void SystemQueue::QueueThread::threadFunc( QueueThread* obj ) {
|
|---|
| 477 |
|
|---|
| 478 | boost::mutex::scoped_lock lock( obj->queueMutex );
|
|---|
| 479 |
|
|---|
| 480 | while( obj->running ) {
|
|---|
| 481 |
|
|---|
| 482 | // wait until an item is in the queue or we are notified
|
|---|
| 483 | // to quit the thread. in case the thread is about to
|
|---|
| 484 | // quit, the queueThreadRunning variable will indicate
|
|---|
| 485 | // this and cause the thread to exit
|
|---|
| 486 |
|
|---|
| 487 | while ( obj->running && obj->eventsQueue.empty() ){
|
|---|
| 488 |
|
|---|
| 489 | // const boost::system_time duration =
|
|---|
| 490 | // boost::get_system_time() +
|
|---|
| 491 | // boost::posix_time::milliseconds(100);
|
|---|
| 492 | // obj->itemsAvailable.timed_wait( lock, duration );
|
|---|
| 493 |
|
|---|
| 494 | obj->itemsAvailable.wait( lock );
|
|---|
| 495 | }
|
|---|
| 496 |
|
|---|
| 497 | //
|
|---|
| 498 | // work all the items that are currently in the queue
|
|---|
| 499 | //
|
|---|
| 500 |
|
|---|
| 501 | while( obj->running && (!obj->eventsQueue.empty()) ) {
|
|---|
| 502 |
|
|---|
| 503 | // fetch the first item in the queue
|
|---|
| 504 | // and deliver it to the queue handler
|
|---|
| 505 | SystemEvent ev = obj->eventsQueue.front();
|
|---|
| 506 |
|
|---|
| 507 | // XXX debugging the delay-scheduler..
|
|---|
| 508 | if ( ev.delayTime > 0 )
|
|---|
| 509 | logging_debug("SystemQueue(" << obj << ") : Events in queue (before execution): " << obj->eventsQueue.size());
|
|---|
| 510 |
|
|---|
| 511 | obj->eventsQueue.erase( obj->eventsQueue.begin() );
|
|---|
| 512 |
|
|---|
| 513 | // call the queue and this will
|
|---|
| 514 | // call the actual event handler
|
|---|
| 515 | obj->queueMutex.unlock();
|
|---|
| 516 | obj->onNextQueueItem( ev );
|
|---|
| 517 | obj->queueMutex.lock();
|
|---|
| 518 |
|
|---|
| 519 | // XXX debugging the delay-scheduler..
|
|---|
| 520 | if ( ev.delayTime > 0 )
|
|---|
| 521 | logging_debug("SystemQueue(" << obj << ") : Remaining events in queue (after execution): " << obj->eventsQueue.size());
|
|---|
| 522 |
|
|---|
| 523 | } // !obj->eventsQueue.empty() )
|
|---|
| 524 | } // while (obj->running)
|
|---|
| 525 |
|
|---|
| 526 | logging_debug("system queue exited");
|
|---|
| 527 | }
|
|---|
| 528 |
|
|---|
| 529 | void SystemQueue::QueueThread::enter(){
|
|---|
| 530 | queueMutex.lock();
|
|---|
| 531 | }
|
|---|
| 532 |
|
|---|
| 533 | void SystemQueue::QueueThread::leave(){
|
|---|
| 534 | queueMutex.unlock();
|
|---|
| 535 | }
|
|---|
| 536 |
|
|---|
| 537 |
|
|---|
| 538 | //***************************************************************
|
|---|
| 539 |
|
|---|
| 540 | SystemQueue::QueueThreadDirect::QueueThreadDirect(){
|
|---|
| 541 | }
|
|---|
| 542 |
|
|---|
| 543 | SystemQueue::QueueThreadDirect::~QueueThreadDirect(){
|
|---|
| 544 | }
|
|---|
| 545 |
|
|---|
| 546 | void SystemQueue::QueueThreadDirect::onItemInserted( const SystemEvent& event ){
|
|---|
| 547 | // do nothing here
|
|---|
| 548 | }
|
|---|
| 549 |
|
|---|
| 550 | void SystemQueue::QueueThreadDirect::onNextQueueItem( const SystemEvent& event ){
|
|---|
| 551 | // directly deliver the item to the
|
|---|
| 552 | event.getListener()->handleSystemEvent( event );
|
|---|
| 553 | }
|
|---|
| 554 |
|
|---|
| 555 | //***************************************************************
|
|---|
| 556 |
|
|---|
| 557 | SystemQueue::QueueThreadDelay::QueueThreadDelay(QueueThread* _transferQueue)
|
|---|
| 558 | : QueueThread( _transferQueue ), isSleeping( false ) {
|
|---|
| 559 |
|
|---|
| 560 | assert( _transferQueue != NULL );
|
|---|
| 561 | }
|
|---|
| 562 |
|
|---|
| 563 | SystemQueue::QueueThreadDelay::~QueueThreadDelay(){
|
|---|
| 564 | }
|
|---|
| 565 |
|
|---|
| 566 | void SystemQueue::QueueThreadDelay::onItemInserted( const SystemEvent& event ){
|
|---|
| 567 |
|
|---|
| 568 | if( !isSleeping)
|
|---|
| 569 | {
|
|---|
| 570 | logging_warn("SystemQueue(" << this << ") : No, I'm not asleep!! New item inserted.");
|
|---|
| 571 | return; // TODO Mario: shouldn't we sort anyway..?
|
|---|
| 572 | }
|
|---|
| 573 |
|
|---|
| 574 | // break an existing sleep and
|
|---|
| 575 | // remember the time that was actually slept for
|
|---|
| 576 | // and change it for every event in the queue
|
|---|
| 577 |
|
|---|
| 578 | assert( !eventsQueue.empty());
|
|---|
| 579 | sleepCond.notify_all();
|
|---|
| 580 |
|
|---|
| 581 | ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
|
|---|
| 582 | boost::posix_time::time_duration duration = sleepEnd - sleepStart;
|
|---|
| 583 | uint32_t sleptTime = duration.total_milliseconds();
|
|---|
| 584 |
|
|---|
| 585 | EventQueue::iterator i = eventsQueue.begin();
|
|---|
| 586 | EventQueue::iterator iend = eventsQueue.end();
|
|---|
| 587 |
|
|---|
| 588 | logging_debug("SystemQueue(" << this << ") : Adjusting remaining delays:");
|
|---|
| 589 |
|
|---|
| 590 | // TODO Mario: What about the just inserted event..?
|
|---|
| 591 | for( ; i != iend; i++ ) {
|
|---|
| 592 |
|
|---|
| 593 | if( sleptTime >= i->remainingDelay)
|
|---|
| 594 | i->remainingDelay = 0;
|
|---|
| 595 | else
|
|---|
| 596 | {
|
|---|
| 597 | i->remainingDelay -= sleptTime;
|
|---|
| 598 |
|
|---|
| 599 | // XXX Mario: Testcode, just to find a bug...
|
|---|
| 600 | boost::posix_time::time_duration time_passed = sleepEnd - i->getScheduledTime();
|
|---|
| 601 | logging_debug("SystemQueue(" << this << ") : Total: " <<
|
|---|
| 602 | i->delayTime << ", remainingDelay: " << i->remainingDelay <<
|
|---|
| 603 | ", time already passed: " << time_passed.total_milliseconds() );
|
|---|
| 604 | }
|
|---|
| 605 |
|
|---|
| 606 | } // for( ; i != iend; i++ )
|
|---|
| 607 |
|
|---|
| 608 | // now we have to reorder the events
|
|---|
| 609 | // in the queue with respect to their remaining delay
|
|---|
| 610 | // the SystemQueue::operator< takes care of the
|
|---|
| 611 | // ordering with respect to the remaining delay
|
|---|
| 612 |
|
|---|
| 613 | std::sort( eventsQueue.begin(), eventsQueue.end() );
|
|---|
| 614 |
|
|---|
| 615 | }
|
|---|
| 616 |
|
|---|
| 617 | void SystemQueue::QueueThreadDelay::onNextQueueItem( const SystemEvent& event ){
|
|---|
| 618 |
|
|---|
| 619 | // sleeps will be cancelled in the
|
|---|
| 620 | // onItemInserted function when a new
|
|---|
| 621 | // event arrives during sleeping
|
|---|
| 622 |
|
|---|
| 623 | assert( !isSleeping );
|
|---|
| 624 |
|
|---|
| 625 | // the given item is the one with the least
|
|---|
| 626 | // amount of sleep time left. because all
|
|---|
| 627 | // items are reordered in onItemInserted
|
|---|
| 628 |
|
|---|
| 629 | if( event.remainingDelay > 0 ) {
|
|---|
| 630 |
|
|---|
| 631 | const boost::system_time duration =
|
|---|
| 632 | boost::get_system_time() +
|
|---|
| 633 | boost::posix_time::milliseconds(event.remainingDelay);
|
|---|
| 634 |
|
|---|
| 635 | logging_debug("SystemQueue(" << this << ") : Sleeping for: " << event.remainingDelay << " ms");
|
|---|
| 636 |
|
|---|
| 637 | {
|
|---|
| 638 | boost::unique_lock<boost::mutex> lock( sleepMutex );
|
|---|
| 639 |
|
|---|
| 640 | sleepStart = boost::posix_time::microsec_clock::local_time();
|
|---|
| 641 | isSleeping = true;
|
|---|
| 642 |
|
|---|
| 643 | sleepCond.timed_wait( lock, duration );
|
|---|
| 644 |
|
|---|
| 645 | isSleeping = false;
|
|---|
| 646 | }
|
|---|
| 647 |
|
|---|
| 648 | } // if( event.remainingDelay > 0 )
|
|---|
| 649 |
|
|---|
| 650 | // if the sleep succeeded and was not
|
|---|
| 651 | // interrupted by a new incoming item
|
|---|
| 652 | // we can now deliver this event
|
|---|
| 653 |
|
|---|
| 654 | ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
|
|---|
| 655 | boost::posix_time::time_duration duration = sleepEnd - sleepStart;
|
|---|
| 656 | uint32_t sleptTime = duration.total_milliseconds();
|
|---|
| 657 |
|
|---|
| 658 | logging_debug("SystemQueue(" << this << ") : Slept for: " << sleptTime << " ms; until: " << sleepEnd);
|
|---|
| 659 |
|
|---|
| 660 | // TODO MARIO: find the bug that loses events...
|
|---|
| 661 | if (event.remainingDelay <= sleptTime)
|
|---|
| 662 | {
|
|---|
| 663 | logging_debug("SystemQueue(" << this << ") : Transferring scheduled event into the direct queue. Scheduled time: " << event.getScheduledTime() );
|
|---|
| 664 | transferQueue->insert( event, 0 );
|
|---|
| 665 | }
|
|---|
| 666 | else
|
|---|
| 667 | {
|
|---|
| 668 | logging_warn("SystemQueue(" << this << ") : Scheduled event lost!! :-( (Sleep should have been " << event.remainingDelay - sleptTime << " ms longer..)");
|
|---|
| 669 | logging_debug("SystemQueue(" << this << ") : Total delay: " << event.delayTime << "; remaining delay: " << event.remainingDelay);
|
|---|
| 670 |
|
|---|
| 671 | // throw std::logic_error("Scheduled event lost!! :-(");
|
|---|
| 672 | }
|
|---|
| 673 | }
|
|---|
| 674 |
|
|---|
| 675 | #endif // #ifndef UNDERLAY_OMNET
|
|---|
| 676 |
|
|---|
| 677 | //***************************************************************
|
|---|
| 678 |
|
|---|
| 679 | }} // spovnet, common
|
|---|