source: source/ariba/utility/system/SystemQueue.cpp@ 12763

Last change on this file since 12763 was 12763, checked in by hock@…, 10 years ago

priority queue (but not tested)

--> FIXME in SystemEvent.h (has to be fixed first!)

File size: 19.4 KB
Line 
1// [License]
2// The Ariba-Underlay Copyright
3//
4// Copyright (c) 2008-2009, Institute of Telematics, UniversitÀt Karlsruhe (TH)
5//
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7// UniversitÀt Karlsruhe (TH)
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36// Telematics.
37
38#include "SystemQueue.h"
39#include <ariba/utility/misc/sha1.h>
40#include <stdexcept>
41
42namespace ariba {
43namespace utility {
44
45 typedef boost::mutex::scoped_lock scoped_lock;
46
47 using boost::posix_time::microsec_clock;
48 using boost::posix_time::time_duration;
49 using boost::date_time::not_a_date_time;
50 using boost::scoped_ptr;
51
52
53use_logging_cpp(SystemQueue);
54
55SystemQueue::SystemQueue() :
56 SysQ( new QueueThread() )
57{
58 logging_debug("Creating SystemQueue at: " << this);
59}
60
61SystemQueue::~SystemQueue()
62{
63}
64
65
66SystemQueue& SystemQueue::instance()
67{
68 static SystemQueue _inst;
69 return _inst;
70}
71
72
73void SystemQueue::scheduleEvent( const SystemEvent& event, uint32_t delay )
74{
75 // copy
76 SystemEvent ev(event);
77
78 SysQ->insert(ev, delay);
79}
80
81// maps to function call internally to the Event-system
82void SystemQueue::scheduleCall( const boost::function0<void>& function, uint32_t delay)
83{
84 // copy function object
85 boost::function0<void>* function_ptr = new boost::function0<void>();
86 (*function_ptr) = function;
87
88 // schedule special call-event
89 scheduleEvent( SystemEvent(&internal_function_caller, SystemEventType::DEFAULT, function_ptr), delay );
90}
91
92
93
94
95void SystemQueue::run()
96{
97 assert ( ! SysQ->running );
98
99 SysQ->running = true;
100
101 // start thread
102 sysq_thread.reset( new boost::thread(boost::ref(*SysQ)) );
103}
104
105void SystemQueue::cancel()
106{
107 // signal SysQ to quit (and abort queued events)
108 SysQ->cancel();
109
110 // wait till actually completes
111 // (should be fast, but the current event is allowed to finish)
112 if ( sysq_thread )
113 {
114 logging_debug("/// ... joining SysQ thread");
115 sysq_thread->join();
116 }
117
118 // delete thread object
119 sysq_thread.reset();
120
121 assert ( ! SysQ->isRunning() );
122
123
124 // clean up and respawn
125 logging_debug("/// respawning SysQ");
126 SysQ.reset( new QueueThread() );
127}
128
129void SystemQueue::dropAll( const SystemEventListener* mlistener)
130{
131// XXX
132// directScheduler.dropAll(mlistener);
133// delayScheduler.dropAll(mlistener);
134}
135
136bool SystemQueue::isEmpty()
137{
138 return SysQ->isEmpty();
139}
140
141bool SystemQueue::isRunning()
142{
143 return SysQ->isRunning();
144}
145
146// XXX
147// void SystemQueue::enterMethod(){
148// // TODO: omnet case and delay scheduler
149// directScheduler.enter();
150// }
151//
152// void SystemQueue::leaveMethod(){
153// // TODO: omnet case and delay scheduler
154// directScheduler.leave();
155// }
156
157
158SystemQueue::QueueThread::QueueThread() :
159// now( not_a_date_time ),
160// next_deadline( not_a_date_time ),
161 processing_event( false ),
162 running( false ),
163 aborted( false )
164{
165}
166
167SystemQueue::QueueThread::~QueueThread(){
168}
169
170
171void SystemQueue::QueueThread::operator()()
172{
173 logging_debug( "/// SysQ thread is alive." );
174
175 assert( running ); // this is set before the thread starts
176
177 // main loop
178 while ( ! aborted )
179 {
180 // run next immediate event (only one)
181 run_immediate_event();
182
183 // maintain timed events (move to immediateEventsQ, when deadline expired)
184 check_timed_queue();
185
186 // wait for next deadline (if no immediate events pending)
187 wait_for_next_deadline();
188 }
189
190 logging_debug( "/// SysQ thread is quitting." );
191
192 running = false;
193}
194
195
196
197
198
199/// main loop functions
200
201void SystemQueue::QueueThread::run_immediate_event()
202{
203 // get next event and process it
204 if ( ! immediateEventsQ.empty() )
205 {
206 scoped_ptr<SystemEvent> currently_processed_event;
207
208 /* dequeue event */
209 // SYNCHRONIZED
210 {
211 scoped_lock lock( queue_mutex );
212
213 this->processing_event = true;
214
215 // * dequeue first event *
216 currently_processed_event.reset( new SystemEvent(immediateEventsQ.front()) ); // copy
217 immediateEventsQ.pop_front();
218 }
219
220 /* dispatch event */
221 logging_debug("/// SysQ: dispatching event");
222
223 // measure execution time (1/2)
224 ptime start_time = get_clock();
225
226 // * dispatch event *
227 currently_processed_event->getListener()->handleSystemEvent( *currently_processed_event );
228
229 // measure execution time (2/2)
230 time_duration execution_time = get_clock() - start_time;
231
232 // DEBUG OUTPUT: warning when execution takes too much time
233 // [ TODO how long is "too much time"? ]
234 if ( execution_time.total_milliseconds() > 50 )
235 {
236 logging_info("WARNING: Last event took " << execution_time.total_milliseconds() << " to complete.");
237 }
238
239 /* [ TODO ]
240 *
241 * - we could also measure how long an event has been waiting in the queue before it's dispatched
242 * (in order to detect overload)
243 *
244 * - especially for timed events, the displacement could be calculated
245 * (and, e.g., put in relation with the actual intended sleep time)
246 */
247 }
248
249 this->processing_event = false;
250}
251
252void SystemQueue::QueueThread::check_timed_queue()
253{
254 // this whole function is SYNCHRONIZED
255 scoped_lock lock( queue_mutex );
256
257 ptime now = get_clock();
258 bool not_expired_events_reached = false;
259
260 // move all expired events into the immediateEventsQ
261 while ( ! timedEventsQ.empty() && ! not_expired_events_reached )
262 {
263 const SystemEvent& ev = timedEventsQ.top();
264
265 time_duration remaining_sleep_time = ev.deadline - now;
266
267 // BRANCH: deadline reached
268 if ( remaining_sleep_time.is_negative() )
269 {
270 // move to immediateEventsQ
271 immediateEventsQ.push_back(ev);
272 timedEventsQ.pop();
273 }
274 // BRANCH: deadline not reached
275 else
276 {
277 // okay, that's all for now.
278 not_expired_events_reached = true;
279 }
280 } // while
281}
282
283void SystemQueue::QueueThread::wait_for_next_deadline()
284{
285 // SYNCHRONIZED
286 boost::mutex::scoped_lock lock(queue_mutex);
287
288 if ( immediateEventsQ.empty() )
289 {
290 // don't sleep when the SystemQueue is not already canceled
291 if ( aborted )
292 return;
293
294
295 // BRANCH: no timed events: sleep "forever" (until new events are scheduled)
296 if ( timedEventsQ.empty() )
297 {
298 logging_debug("/// SysQ is going to sleep.");
299
300 this->system_queue_idle.wait( lock );
301 }
302 // BRANCH: sleep till next timed event
303 else
304 {
305 logging_debug( "/// SysQ is going to sleep for "
306 << ( timedEventsQ.top().deadline - get_clock() ).total_milliseconds()
307 << "ms. Deadline: "
308 << timedEventsQ.top().deadline
309 << ", Clock: "
310 << get_clock() );
311
312 this->system_queue_idle.timed_wait( lock, timedEventsQ.top().deadline );
313 }
314 }
315}
316
317
318/// uniform clock interface
319ptime SystemQueue::QueueThread::get_clock()
320{
321// return microsec_clock::universal_time();
322 return microsec_clock::local_time();
323}
324
325
326
327/// external interface
328
329bool SystemQueue::QueueThread::isRunning()
330{
331 return running;
332}
333
334
335void SystemQueue::QueueThread::cancel()
336{
337 logging_debug("/// Cancelling system queue... ");
338
339 // SYNCHRONIZED
340 {
341 scoped_lock lock(queue_mutex);
342 aborted = true;
343 }
344
345 logging_debug("/// SysQ: " << immediateEventsQ.size() << " immediate event(s) + "
346 << timedEventsQ.size() << " timed event(s) left.");
347
348 system_queue_idle.notify_all();
349}
350
351
352void SystemQueue::QueueThread::insert( SystemEvent& event, uint32_t delay )
353{
354 event.scheduledTime = get_clock();
355
356 // SYNCHRONIZED
357 {
358 scoped_lock lock( queue_mutex );
359
360 // BRANCH: immediate event
361 if ( delay == 0 )
362 {
363 immediateEventsQ.push_back(event);
364 }
365 // BRANCH: timed event
366 else
367 {
368 event.deadline = event.scheduledTime + boost::posix_time::milliseconds(delay);
369 event.delayTime = delay; // XXX I think this is no longer needed..
370
371 // XXX debug
372 logging_debug("/// inserting timed event, due at: " << event.deadline << " (in " << delay << " ms)");
373
374 timedEventsQ.push(event);
375
376 // TODO push sorted.. (use sorted queue..)
377// timedEventsQ.pu
378 /*
379 * std::priority_queue
380 *
381 * but it orders high-to-low (must reverse order..)
382 *
383 * ... ah cool, da ist direkt eine anleitung fÃŒr reverse order:
384 * http://www.cplusplus.com/reference/queue/priority_queue/priority_queue/
385 */
386 }
387 }
388
389 // wake SysQ thread
390 system_queue_idle.notify_one(); // NOTE: there is only one thread
391 // (so it doesn't matter whether to call notify_one, or notify_all)
392}
393
394
395bool SystemQueue::QueueThread::isEmpty()
396{
397 // SYNCHRONIZED
398 scoped_lock lock( queue_mutex );
399
400 return immediateEventsQ.empty() && timedEventsQ.empty() && ! processing_event;
401}
402
403
404
405// FIXME
406void SystemQueue::enterMethod()
407{
408 assert( false );
409}
410void SystemQueue::leaveMethod()
411{
412 assert( false );
413}
414
415
416
417//***************************************************************
418//// XXX old SystemQueue subclasses
419// (needed as reference during development of the replacement)
420
421// #ifndef UNDERLAY_OMNET
422#define NOOLDSYSQ
423#ifndef NOOLDSYSQ
424
425void SystemQueue::QueueThread::run(){
426 running = true;
427
428 queueThread = new boost::thread(
429 boost::bind(&QueueThread::threadFunc, this) );
430}
431
432void SystemQueue::QueueThread::cancel(){
433
434 logging_debug("cancelling system queue");
435
436 // cause the thread to exit
437 {
438 // get the lock, when we got the lock the
439 // queue thread must be in itemsAvailable.wait()
440 boost::mutex::scoped_lock lock(queueMutex);
441
442 // set the running indicator and signal to run on
443 // this will run the thread and quit it
444 running = false;
445 itemsAvailable.notify_all();
446 }
447
448 // wait until the thread has exited
449 logging_debug("joining system queue thread");
450 queueThread->join();
451
452 // delete pending events
453 logging_debug("deleting pending system queue events");
454 while( eventsQueue.size() > 0 ){
455 eventsQueue.erase( eventsQueue.begin() );
456 }
457
458 // delete the thread, so that a subsuquent run() can be called
459 delete queueThread;
460 queueThread = NULL;
461}
462
463bool SystemQueue::QueueThread::isEmpty(){
464 boost::mutex::scoped_lock lock( queueMutex );
465 return eventsQueue.empty();
466}
467
468void SystemQueue::QueueThread::insert( const SystemEvent& event, uint32_t delay ){
469
470 // if this is called from a module that is currently handling
471 // a thread (called from SystemQueue::onNextQueueItem), the
472 // thread is the same anyway and the mutex will be already
473 // aquired, otherwise we aquire it now
474
475 boost::mutex::scoped_lock lock( queueMutex );
476
477 if ( delay > 0 )
478 {
479 logging_debug("SystemQueue(" << this << ") : Schedule event in: " << delay << " ms; Events in queue (before insert): " << eventsQueue.size() );
480 }
481
482 eventsQueue.push_back( event );
483 eventsQueue.back().scheduledTime = boost::posix_time::microsec_clock::local_time();
484 eventsQueue.back().delayTime = delay;
485 eventsQueue.back().remainingDelay = delay;
486
487 if ( delay > 0 )
488 {
489 logging_debug("SystemQueue(" << this << ") : Events in queue (after insert): " << eventsQueue.size() );
490 }
491
492 onItemInserted( event );
493 itemsAvailable.notify_all();
494}
495
496void SystemQueue::QueueThread::dropAll( const SystemEventListener* mlistener) {
497 boost::mutex::scoped_lock lock( queueMutex );
498
499 bool deleted;
500 do{
501 deleted = false;
502 EventQueue::iterator i = eventsQueue.begin();
503 EventQueue::iterator iend = eventsQueue.end();
504
505 for( ; i != iend; i++){
506 if((*i).getListener() == mlistener){
507 eventsQueue.erase(i);
508 deleted = true;
509 break;
510 }
511 }
512 }while(deleted);
513}
514
515void SystemQueue::QueueThread::threadFunc( QueueThread* obj ) {
516
517 boost::mutex::scoped_lock lock( obj->queueMutex );
518
519 while( obj->running ) {
520
521 // wait until an item is in the queue or we are notified
522 // to quit the thread. in case the thread is about to
523 // quit, the queueThreadRunning variable will indicate
524 // this and cause the thread to exit
525
526 while ( obj->running && obj->eventsQueue.empty() ){
527
528// const boost::system_time duration =
529// boost::get_system_time() +
530// boost::posix_time::milliseconds(100);
531// obj->itemsAvailable.timed_wait( lock, duration );
532
533 obj->itemsAvailable.wait( lock );
534 }
535
536 //
537 // work all the items that are currently in the queue
538 //
539
540 while( obj->running && (!obj->eventsQueue.empty()) ) {
541
542 // fetch the first item in the queue
543 // and deliver it to the queue handler
544 SystemEvent ev = obj->eventsQueue.front();
545
546 // XXX debugging the delay-scheduler..
547 if ( ev.delayTime > 0 )
548 logging_debug("SystemQueue(" << obj << ") : Events in queue (before execution): " << obj->eventsQueue.size());
549
550 obj->eventsQueue.erase( obj->eventsQueue.begin() );
551
552 // call the queue and this will
553 // call the actual event handler
554 obj->queueMutex.unlock();
555 obj->onNextQueueItem( ev );
556 obj->queueMutex.lock();
557
558 // XXX debugging the delay-scheduler..
559 if ( ev.delayTime > 0 )
560 logging_debug("SystemQueue(" << obj << ") : Remaining events in queue (after execution): " << obj->eventsQueue.size());
561
562 } // !obj->eventsQueue.empty() )
563 } // while (obj->running)
564
565 logging_debug("system queue exited");
566}
567
568void SystemQueue::QueueThread::enter(){
569 queueMutex.lock();
570}
571
572void SystemQueue::QueueThread::leave(){
573 queueMutex.unlock();
574}
575
576
577//***************************************************************
578
579SystemQueue::QueueThreadDirect::QueueThreadDirect(){
580}
581
582SystemQueue::QueueThreadDirect::~QueueThreadDirect(){
583}
584
585void SystemQueue::QueueThreadDirect::onItemInserted( const SystemEvent& event ){
586 // do nothing here
587}
588
589void SystemQueue::QueueThreadDirect::onNextQueueItem( const SystemEvent& event ){
590 // directly deliver the item to the
591 event.getListener()->handleSystemEvent( event );
592}
593
594//***************************************************************
595
596SystemQueue::QueueThreadDelay::QueueThreadDelay(QueueThread* _transferQueue)
597 : QueueThread( _transferQueue ), isSleeping( false ) {
598
599 assert( _transferQueue != NULL );
600}
601
602SystemQueue::QueueThreadDelay::~QueueThreadDelay(){
603}
604
605void SystemQueue::QueueThreadDelay::onItemInserted( const SystemEvent& event ){
606
607 if( !isSleeping)
608 {
609 logging_warn("SystemQueue(" << this << ") : No, I'm not asleep!! New item inserted.");
610 return; // TODO Mario: shouldn't we sort anyway..?
611 }
612
613 // break an existing sleep and
614 // remember the time that was actually slept for
615 // and change it for every event in the queue
616
617 assert( !eventsQueue.empty());
618 sleepCond.notify_all();
619
620 ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
621 boost::posix_time::time_duration duration = sleepEnd - sleepStart;
622 uint32_t sleptTime = duration.total_milliseconds();
623
624 EventQueue::iterator i = eventsQueue.begin();
625 EventQueue::iterator iend = eventsQueue.end();
626
627 logging_debug("SystemQueue(" << this << ") : Adjusting remaining delays:");
628
629 // TODO Mario: What about the just inserted event..?
630 for( ; i != iend; i++ ) {
631
632 if( sleptTime >= i->remainingDelay)
633 i->remainingDelay = 0;
634 else
635 {
636 i->remainingDelay -= sleptTime;
637
638 // XXX Mario: Testcode, just to find a bug...
639 boost::posix_time::time_duration time_passed = sleepEnd - i->getScheduledTime();
640 logging_debug("SystemQueue(" << this << ") : Total: " <<
641 i->delayTime << ", remainingDelay: " << i->remainingDelay <<
642 ", time already passed: " << time_passed.total_milliseconds() );
643 }
644
645 } // for( ; i != iend; i++ )
646
647 // now we have to reorder the events
648 // in the queue with respect to their remaining delay
649 // the SystemQueue::operator< takes care of the
650 // ordering with respect to the remaining delay
651
652 std::sort( eventsQueue.begin(), eventsQueue.end() );
653
654}
655
656void SystemQueue::QueueThreadDelay::onNextQueueItem( const SystemEvent& event ){
657
658 // sleeps will be cancelled in the
659 // onItemInserted function when a new
660 // event arrives during sleeping
661
662 assert( !isSleeping );
663
664 // the given item is the one with the least
665 // amount of sleep time left. because all
666 // items are reordered in onItemInserted
667
668 if( event.remainingDelay > 0 ) {
669
670 const boost::system_time duration =
671 boost::get_system_time() +
672 boost::posix_time::milliseconds(event.remainingDelay);
673
674 logging_debug("SystemQueue(" << this << ") : Sleeping for: " << event.remainingDelay << " ms");
675
676 {
677 boost::unique_lock<boost::mutex> lock( sleepMutex );
678
679 sleepStart = boost::posix_time::microsec_clock::local_time();
680 isSleeping = true;
681
682 sleepCond.timed_wait( lock, duration );
683
684 isSleeping = false;
685 }
686
687 } // if( event.remainingDelay > 0 )
688
689 // if the sleep succeeded and was not
690 // interrupted by a new incoming item
691 // we can now deliver this event
692
693 ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
694 boost::posix_time::time_duration duration = sleepEnd - sleepStart;
695 uint32_t sleptTime = duration.total_milliseconds();
696
697 logging_debug("SystemQueue(" << this << ") : Slept for: " << sleptTime << " ms; until: " << sleepEnd);
698
699 // TODO MARIO: find the bug that loses events...
700 if (event.remainingDelay <= sleptTime)
701 {
702 logging_debug("SystemQueue(" << this << ") : Transferring scheduled event into the direct queue. Scheduled time: " << event.getScheduledTime() );
703 transferQueue->insert( event, 0 );
704 }
705 else
706 {
707 logging_warn("SystemQueue(" << this << ") : Scheduled event lost!! :-( (Sleep should have been " << event.remainingDelay - sleptTime << " ms longer..)");
708 logging_debug("SystemQueue(" << this << ") : Total delay: " << event.delayTime << "; remaining delay: " << event.remainingDelay);
709
710// throw std::logic_error("Scheduled event lost!! :-(");
711 }
712}
713
714#endif // #ifndef UNDERLAY_OMNET
715
716//***************************************************************
717
718}} // spovnet, common
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