| 1 | // [License]
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| 2 | // The Ariba-Underlay Copyright
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| 3 | //
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| 4 | // Copyright (c) 2008-2009, Institute of Telematics, UniversitÀt Karlsruhe (TH)
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| 5 | //
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| 6 | // Institute of Telematics
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| 7 | // UniversitÀt Karlsruhe (TH)
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| 8 | // Zirkel 2, 76128 Karlsruhe
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| 9 | // Germany
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| 10 | //
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| 11 | // Redistribution and use in source and binary forms, with or without
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| 12 | // modification, are permitted provided that the following conditions are
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| 13 | // met:
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| 14 | //
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| 15 | // 1. Redistributions of source code must retain the above copyright
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| 16 | // notice, this list of conditions and the following disclaimer.
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| 17 | // 2. Redistributions in binary form must reproduce the above copyright
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| 18 | // notice, this list of conditions and the following disclaimer in the
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| 19 | // documentation and/or other materials provided with the distribution.
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| 20 | //
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| 21 | // THIS SOFTWARE IS PROVIDED BY THE INSTITUTE OF TELEMATICS ``AS IS'' AND
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| 22 | // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| 23 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| 24 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE ARIBA PROJECT OR
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| 25 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| 26 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| 27 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| 28 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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| 29 | // LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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| 30 | // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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| 31 | // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 32 | //
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| 33 | // The views and conclusions contained in the software and documentation
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| 34 | // are those of the authors and should not be interpreted as representing
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| 35 | // official policies, either expressed or implied, of the Institute of
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| 36 | // Telematics.
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| 37 | // [License]
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| 38 |
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| 39 | #ifndef SYSTEMQUEUE_H_
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| 40 | #define SYSTEMQUEUE_H_
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| 41 |
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| 42 | #include "SystemEvent.h"
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| 43 | #include "SystemEventListener.h"
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| 44 | #include "ariba/utility/logging/Logging.h"
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| 45 |
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| 46 | #include <cassert>
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| 47 | #include <list>
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| 48 | #include <vector>
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| 49 | #include <queue> // std::priority_queue
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| 50 | #include <functional> // std::greater
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| 51 |
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| 52 | #include <boost/date_time.hpp>
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| 53 | #include <boost/cstdint.hpp>
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| 54 | #include <boost/scoped_ptr.hpp>
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| 55 |
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| 56 | #include <boost/thread/mutex.hpp>
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| 57 | #include <boost/thread/thread.hpp>
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| 58 | #include <boost/thread/condition_variable.hpp>
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| 59 | #include <boost/utility.hpp>
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| 60 | #include <boost/bind.hpp>
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| 61 |
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| 62 | #include <boost/function.hpp>
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| 63 |
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| 64 | namespace ariba {
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| 65 | namespace utility {
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| 66 |
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| 67 | using std::list;
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| 68 | using boost::posix_time::ptime;
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| 69 |
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| 70 |
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| 71 | /**
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| 72 | * This class implements a simple system event queue to allow
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| 73 | * a simulation of cooperative multitasking. It also allows
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| 74 | * events to be scheduled from other tasks. This allows
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| 75 | * dispatching asynchronous tasks.
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| 76 | *
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| 77 | * @author Christoph Mayer, Sebastian Mies
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| 78 | */
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| 79 | /** XXX Mario Hock -- reworking the entire module **/
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| 80 |
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| 81 |
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| 82 | class SystemQueue : private boost::noncopyable
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| 83 | {
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| 84 | use_logging_h(SystemQueue);
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| 85 | friend class EnterMethod;
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| 86 | public:
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| 87 | /**
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| 88 | * Get the SystemQueue singleton instance.
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| 89 | */
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| 90 | static SystemQueue& instance();
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| 91 |
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| 92 | /**
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| 93 | * This methods schedules a given event.
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| 94 | *
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| 95 | * @param The event to be scheduled
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| 96 | * @param The delay in milli-seconds
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| 97 | */
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| 98 | void scheduleEvent( const SystemEvent& event, uint32_t delay = 0 );
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| 99 |
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| 100 | /**
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| 101 | * This method schedules a function call in the SystemQueue.
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| 102 | * (Like scheduleEvent, but to be used with boost::bind.)
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| 103 | *
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| 104 | * @param function: The function to be called [void function()]
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| 105 | * @param The delay in milli-seconds
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| 106 | */
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| 107 | void scheduleCall( const boost::function0<void>& function, uint32_t delay = 0 );
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| 108 |
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| 109 | /**
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| 110 | * Starts the processing and waiting for events.
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| 111 | * Use <code>cancel()</code> to end system queue processing and
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| 112 | * <code>isEmpty()</code> to check wheter the queue is empty.
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| 113 | */
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| 114 | void run();
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| 115 |
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| 116 | /**
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| 117 | * Cancels the system queue and ends the processing after the
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| 118 | * currently processed event is processed.
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| 119 | *
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| 120 | * NOTE: Do not call this function from within a SystemQueue-Event.
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| 121 | * Use SystemQueue::leave() instead.
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| 122 | *
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| 123 | * This method is thread-safe.
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| 124 | */
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| 125 | void cancel();
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| 126 |
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| 127 | /**
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| 128 | * Like SystemQueue::cancel(), but may only be called from within a SystemQueue-Event.
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| 129 | *
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| 130 | * NOTE: In this case some cleanup can not be made. -- If the SystemQueue is
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| 131 | * restarted, SystemQueue::cancel() must be called before SystemQueue::run()
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| 132 | * can be called again.
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| 133 | */
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| 134 | void leave();
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| 135 |
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| 136 | /**
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| 137 | * Join the SystemQueue thread -- the current thread is blocked until the
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| 138 | * SystemQueue finishes.
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| 139 | *
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| 140 | * NOTE: Use this only in combination with SystemQueue::leave()
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| 141 | *
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| 142 | * [ There is a possible race condition with SystemQueue::cancel(), but
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| 143 | * SystemQueue::join() should not be used at the same time as
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| 144 | * SystemQueue::cancel() anyway. (SystemQueue::leave() is fine, though.)
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| 145 | */
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| 146 | void join();
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| 147 |
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| 148 | /**
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| 149 | * Drop all queued events for that listener
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| 150 | */
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| 151 | void dropAll( const SystemEventListener* mlistener);
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| 152 |
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| 153 | /**
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| 154 | * Check wheter this queue has items or not.
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| 155 | *
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| 156 | * @return True, if this queue is empty.
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| 157 | */
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| 158 | bool isEmpty();
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| 159 |
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| 160 | /**
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| 161 | * Is the system queue already started and running?
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| 162 | *
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| 163 | * @return TRUE, if the system queue is running. | FALSE otherwise
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| 164 | */
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| 165 | bool isRunning();
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| 166 |
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| 167 | /**
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| 168 | * NOTE: This function is for debugging and asserts only!!
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| 169 | *
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| 170 | * @return TRUE if called from the SysQ thread (from inside a SystemEvent)
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| 171 | * | FALSE if it's called from another thread
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| 172 | */
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| 173 | bool am_I_in_the_SysQ_thread();
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| 174 |
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| 175 | protected:
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| 176 |
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| 177 | /**
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| 178 | * Aqcuire the mutex
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| 179 | */
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| 180 | void enterMethod();
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| 181 |
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| 182 | /**
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| 183 | * Leave the mutex
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| 184 | */
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| 185 | void leaveMethod();
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| 186 |
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| 187 | /**
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| 188 | * Constructs a system queue.
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| 189 | */
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| 190 | SystemQueue();
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| 191 |
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| 192 | /**
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| 193 | * Destroys the system queue. Beware that all events
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| 194 | * are canceled
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| 195 | */
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| 196 | ~SystemQueue();
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| 197 |
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| 198 |
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| 199 | /**
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| 200 | * inner class of class SystemQueue:
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| 201 | *
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| 202 | * QueueThread -- the class the does the actual work
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| 203 | */
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| 204 | private:
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| 205 |
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| 206 | typedef list<SystemEvent> EventQueue;
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| 207 | typedef std::priority_queue<SystemEvent,
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| 208 | std::vector<SystemEvent>, // [ TODO is vector the best underlay? ]
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| 209 | std::greater<SystemEvent> > PriorityEventQueue;
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| 210 |
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| 211 | //********************************************************
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| 212 |
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| 213 | class QueueThread
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| 214 | {
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| 215 | friend class SystemQueue;
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| 216 |
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| 217 | public:
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| 218 | QueueThread();
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| 219 | virtual ~QueueThread();
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| 220 |
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| 221 | /// main loop -- called from boost::thread
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| 222 | void operator()();
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| 223 |
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| 224 | // void run();
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| 225 | void cancel();
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| 226 | bool isEmpty();
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| 227 | void insert( SystemEvent& event, uint32_t delay );
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| 228 | void enter();
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| 229 | void leave();
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| 230 | void dropAll( const SystemEventListener* mlistener);
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| 231 | bool isRunning();
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| 232 |
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| 233 | private:
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| 234 |
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| 235 | /// main loop functions
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| 236 | void run_immediate_event();
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| 237 | void check_timed_queue();
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| 238 | void wait_for_next_deadline();
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| 239 |
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| 240 | /// makes sure that always the same clock is used
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| 241 | ptime get_clock();
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| 242 |
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| 243 |
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| 244 | private:
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| 245 | EventQueue immediateEventsQ;
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| 246 | PriorityEventQueue timedEventsQ;
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| 247 |
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| 248 | boost::condition_variable system_queue_idle;
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| 249 | boost::mutex queue_mutex;
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| 250 |
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| 251 | bool processing_event;
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| 252 |
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| 253 | volatile bool running;
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| 254 | volatile bool aborted;
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| 255 | volatile bool unclean;
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| 256 | }; // class QueueThread
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| 257 |
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| 258 |
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| 259 | /// inner class of class SystemQueue
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| 260 | private:
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| 261 | /**
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| 262 | * This inner class handles the function-call events.
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| 263 | * @see SystemQueue::scheduleCall
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| 264 | */
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| 265 | class FunctionCaller : public SystemEventListener
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| 266 | {
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| 267 | void handleSystemEvent(const SystemEvent& event)
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| 268 | {
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| 269 | boost::function0<void>* function_ptr = event.getData< boost::function0<void> >();
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| 270 | (*function_ptr)();
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| 271 | delete function_ptr;
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| 272 | }
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| 273 | };
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| 274 |
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| 275 | FunctionCaller internal_function_caller;
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| 276 |
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| 277 |
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| 278 |
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| 279 | /// member variables of class SystemQueue
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| 280 | private:
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| 281 | boost::scoped_ptr<QueueThread> SysQ;
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| 282 | boost::scoped_ptr<boost::thread> sysq_thread;
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| 283 |
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| 284 | // volatile bool systemQueueRunning;
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| 285 |
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| 286 | }; // class SystemQueue
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| 287 |
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| 288 | }} // spovnet, common
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| 289 |
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| 290 | #endif /* SYSTEMQUEUE_H_ */
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