An Overlay-based
Virtual Network Substrate
SpoVNet

source: source/ariba/utility/system/SystemQueue.h @ 5412

Last change on this file since 5412 was 4702, checked in by Christoph Mayer, 14 years ago

locking für enter method neu

File size: 6.9 KB
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1// [License]
2// The Ariba-Underlay Copyright
3//
4// Copyright (c) 2008-2009, Institute of Telematics, UniversitÀt Karlsruhe (TH)
5//
6// Institute of Telematics
7// UniversitÀt Karlsruhe (TH)
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34// are those of the authors and should not be interpreted as representing
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36// Telematics.
37// [License]
38
39#ifndef SYSTEMQUEUE_H_
40#define SYSTEMQUEUE_H_
41
42#include <vector>
43#include <cassert>
44#include "SystemEvent.h"
45#include "SystemEventListener.h"
46#include "ariba/utility/logging/Logging.h"
47#include <boost/date_time.hpp>
48#include <boost/cstdint.hpp>
49
50#ifdef UNDERLAY_OMNET
51  #include <csimplemodule.h>
52  #include <cmessage.h>
53  #include <macros.h>
54#else
55  #include <boost/thread/mutex.hpp>
56  #include <boost/thread/thread.hpp>
57  #include <boost/thread/condition_variable.hpp>
58  #include <boost/utility.hpp>
59  #include <boost/bind.hpp>
60#endif
61
62using std::vector;
63using boost::posix_time::ptime;
64
65namespace ariba {
66namespace utility {
67
68/**
69 * This class implements a simple system event queue to allow
70 * a simulation of cooperative multitasking. It also allows
71 * events to be scheduled from other tasks. This allows
72 * dispatching asynchronous tasks.
73 *
74 * @author Christoph Mayer, Sebastian Mies
75 */
76
77#ifndef UNDERLAY_OMNET
78class SystemQueue : private boost::noncopyable {
79#else
80class SystemQueue : public cSimpleModule {
81#endif
82       
83        use_logging_h(SystemQueue);
84        friend class EnterMethod;
85public:
86        /**
87         * Get the SystemQueue singleton instance.
88         */
89        static SystemQueue& instance() {
90                static SystemQueue _inst;
91                return _inst;
92        }
93
94#ifdef UNDERLAY_OMNET
95        /**
96         * Prevent deletion of this module
97         * by implementing the virtual method
98         * and doing nothing in it
99         */
100        virtual void deleteModule(){}
101#endif
102
103        /**
104         * This methods schedules a given event.
105         *
106         * @param The event to be scheduled
107         * @param The delay in milli-seconds
108         */
109        void scheduleEvent( const SystemEvent& event, uint32_t delay = 0 );
110
111        /**
112         * Starts the processing and waiting for events.
113         * Use <code>cancel()</code> to end system queue processing and
114         * <code>isEmpty()</code> to check wheter the queue is empty.
115         */
116        void run();
117
118        /**
119         * Cancels the system queue and ends the processing after the
120         * currently processed event is processed.
121         *
122         * This method is thread-safe.
123         */
124        void cancel();
125
126        /**
127         * Check wheter this queue has items or not.
128         *
129         * @return True, if this queue is empty.
130         */
131        bool isEmpty();
132
133        /**
134         * Is the system queue already started and running?
135         *
136         * @return True, if the system queue is running.
137         */
138        bool isRunning();
139
140protected:
141
142        /**
143         * Aqcuire the mutex
144         */
145        void enterMethod();
146
147        /**
148         * Leave the mutex
149         */
150        void leaveMethod();
151
152        /**
153         * Constructs a system queue.
154         */
155        SystemQueue();
156
157        /**
158         * Destroys the system queue. Beware that all events
159         * are canceled
160         */
161        ~SystemQueue();
162
163#ifdef UNDERLAY_OMNET
164        virtual void handleMessage( cMessage* msg );
165#endif
166
167private:
168
169#ifndef UNDERLAY_OMNET
170        typedef vector<SystemEvent> EventQueue;
171
172        //********************************************************
173
174        class QueueThread {
175        public:
176                QueueThread(QueueThread* _transferQueue = NULL);
177                virtual ~QueueThread();
178                void run();
179                void cancel();
180                bool isEmpty();
181                void insert( const SystemEvent& event, uint32_t delay );
182                void enter();
183                void leave();
184
185        protected:
186                virtual void onItemInserted( const SystemEvent& event ) = 0;
187                virtual void onNextQueueItem( const SystemEvent& event ) = 0;
188                QueueThread* transferQueue;
189                EventQueue eventsQueue;
190                boost::mutex queueMutex;
191        private:
192                boost::thread* queueThread;
193                static void threadFunc( QueueThread* obj );
194                boost::condition_variable itemsAvailable;
195                volatile bool running;
196        }; // class QueueThread
197
198        //********************************************************
199
200        class QueueThreadDirect : public QueueThread {
201        public:
202                QueueThreadDirect();
203                ~QueueThreadDirect();
204        protected:
205                virtual void onItemInserted( const SystemEvent& event );
206                virtual void onNextQueueItem( const SystemEvent& event );
207        }; // class QueueThreadDirect
208
209        //********************************************************
210
211        class QueueThreadDelay : public QueueThread {
212        public:
213                QueueThreadDelay(QueueThread* _transferQueue = NULL);
214                ~QueueThreadDelay();
215        protected:
216                virtual void onItemInserted( const SystemEvent& event );
217                virtual void onNextQueueItem( const SystemEvent& event );
218        private:
219                volatile bool isSleeping;
220                ptime sleepStart;
221                boost::mutex sleepMutex;
222                boost::condition_variable sleepCond;
223        }; // class QueueThreadDelay
224
225        //********************************************************
226
227        QueueThreadDirect directScheduler;
228        QueueThreadDelay delayScheduler;
229        volatile bool systemQueueRunning;
230#endif
231
232}; // class SystemQueue
233
234#ifdef UNDERLAY_OMNET
235
236        //
237        // the system queue must be a singleton in simulations, too.
238        // and to include it in the simulation the module is defined
239        // as submodule in every SpoVNet host. Therefore we hack the
240        // Define_Module (see omnet/includes/macros.h) the way we need
241        // it with our singleton ...
242        //
243        // this is the macro definition from macros.h
244        //
245        // #define Define_Module(CLASSNAME) \
246        //   static cModule *CLASSNAME##__create() {return new CLASSNAME();} \
247        //   EXECUTE_ON_STARTUP(CLASSNAME##__mod, modtypes.instance()->add(new cModuleType(#CLASSNAME,#CLASSNAME,(ModuleCreateFunc)CLASSNAME##__create));)
248        //
249        // and this is how we do it :)
250        //
251
252        static cModule* SystemQueue__create() {
253                return &SystemQueue::instance();
254        }
255
256        EXECUTE_ON_STARTUP(SystemQueue__mod, modtypes.instance()->add(new cModuleType("SystemQueue","SystemQueue",(ModuleCreateFunc)SystemQueue__create));)
257
258#endif
259
260}} // spovnet, common
261
262#endif /* SYSTEMQUEUE_H_ */
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