| 1 | #include "gtest/gtest.h"
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| 2 | #include "ariba/utility/system/SystemQueue.h"
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| 3 |
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| 4 | #include <ostream>
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| 5 |
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| 6 | using namespace ::testing;
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| 7 | using namespace ariba::utility;
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| 8 | using namespace std;
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| 9 |
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| 10 | /**
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| 11 | * Tests if the SystemQueue is initialized empty and not running.
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| 12 | */
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| 13 | TEST(SystemQueue, Instantiation)
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| 14 | {
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| 15 | SystemQueue& sysq = SystemQueue::instance();
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| 16 |
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| 17 | // cout << &sysq << endl;
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| 18 |
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| 19 | EXPECT_FALSE( sysq.isRunning() );
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| 20 | EXPECT_TRUE( sysq.isEmpty() );
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| 21 | }
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| 22 |
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| 23 |
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| 24 | /**
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| 25 | * Tests whether calling the SystemQueue::instance() always returns the same object.
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| 26 | *
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| 27 | * NOTE: This is an easy case, since this is the same compile unit..
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| 28 | * But can't hurt to test it anyway.
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| 29 | */
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| 30 | TEST(SystemQueue, Singleton)
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| 31 | {
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| 32 | SystemQueue& sysq = SystemQueue::instance();
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| 33 | SystemQueue& sysq2 = SystemQueue::instance();
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| 34 |
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| 35 | // cout << &sysq << endl;
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| 36 |
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| 37 | EXPECT_TRUE( &sysq == &sysq2 );
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| 38 | }
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| 39 |
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| 40 |
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| 41 | /**
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| 42 | * Start and stop the SystemQueue
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| 43 | */
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| 44 | TEST(SystemQueue, StartStop)
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| 45 | {
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| 46 | SystemQueue& sysq = SystemQueue::instance();
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| 47 |
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| 48 | EXPECT_FALSE( sysq.isRunning() );
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| 49 |
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| 50 | // start
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| 51 | sysq.run();
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| 52 |
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| 53 | EXPECT_TRUE( sysq.isRunning() );
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| 54 |
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| 55 | // stop
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| 56 | sysq.cancel();
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| 57 |
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| 58 | EXPECT_FALSE( sysq.isRunning() );
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| 59 | }
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| 60 |
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| 61 |
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| 62 | /**
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| 63 | * Test fixture
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| 64 | *
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| 65 | * class that can be called by the SystemQueue
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| 66 | */
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| 67 | // To use a test fixture, derive a class from testing::Test.
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| 68 | class SystemQueueTest :
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| 69 | public testing::Test
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| 70 | {
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| 71 | public:
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| 72 |
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| 73 | SystemQueueTest() :
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| 74 | checkmark(false)
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| 75 | {
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| 76 | }
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| 77 |
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| 78 | void Check()
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| 79 | {
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| 80 | checkmark = true;
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| 81 | // cout << "Hallo Mario ^^" << endl;
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| 82 | }
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| 83 |
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| 84 | bool checkmark;
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| 85 | };
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| 86 |
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| 87 | TEST_F(SystemQueueTest, ScheduleCall)
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| 88 | {
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| 89 | SystemQueue& sysq = SystemQueue::instance();
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| 90 | checkmark = false; // just to be sure..
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| 91 |
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| 92 | // start
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| 93 | sysq.run();
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| 94 |
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| 95 | // scheduleCall
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| 96 | sysq.scheduleCall(
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| 97 | boost::bind(&SystemQueueTest::Check, this)
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| 98 | );
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| 99 |
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| 100 | // FIXME: yes, we have to wait a while here...
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| 101 | // maybe write a function (in the fixture): wait_for_remaining_events(int max_millisecs)
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| 102 |
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| 103 | // stop
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| 104 | sysq.cancel();
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| 105 |
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| 106 | EXPECT_TRUE( checkmark );
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| 107 |
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| 108 | /* NOTE: If this fails, maybe we'll have to wait a bit..?
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| 109 | * There should be a possibility to cancel the SystemQueue as soon as it's empty..
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| 110 | */
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| 111 | }
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| 112 |
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