Index: source/ariba/utility/logging/Logging.h
===================================================================
--- source/ariba/utility/logging/Logging.h	(revision 12760)
+++ source/ariba/utility/logging/Logging.h	(revision 12761)
@@ -96,6 +96,6 @@
   #define logging_stdout(x) std::cout << x << std::endl;
 
-  static int __loglevel__ = 2; //default is info
-//  static int __loglevel__ = 1; // XXX use higher log level
+//   static int __loglevel__ = 2; //default is info
+ static int __loglevel__ = 1; // XXX use higher log level
 
   #define logging_trace(x)  {                                   logging_stdout(x);                }
Index: source/ariba/utility/system/SystemEvent.h
===================================================================
--- source/ariba/utility/system/SystemEvent.h	(revision 12760)
+++ source/ariba/utility/system/SystemEvent.h	(revision 12761)
@@ -64,4 +64,5 @@
 	// private class that accesses these variables. Therefore they are public for now.
 	ptime scheduledTime; //< time the event was originally given to the queue
+	ptime deadline; //< time when the event should be executed  TODO Mario 
 	uint32_t delayTime; //< time the event is scheduled at, or 0 if it is to be fired immediately
 	uint32_t remainingDelay; //< remaining delay time for sleeping
Index: source/ariba/utility/system/SystemQueue.cpp
===================================================================
--- source/ariba/utility/system/SystemQueue.cpp	(revision 12761)
+++ source/ariba/utility/system/SystemQueue.cpp	(revision 12761)
@@ -0,0 +1,679 @@
+// [License]
+// The Ariba-Underlay Copyright
+//
+// Copyright (c) 2008-2009, Institute of Telematics, UniversitÃ€t Karlsruhe (TH)
+//
+// Institute of Telematics
+// UniversitÃ€t Karlsruhe (TH)
+// Zirkel 2, 76128 Karlsruhe
+// Germany
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// THIS SOFTWARE IS PROVIDED BY THE INSTITUTE OF TELEMATICS ``AS IS'' AND
+// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE ARIBA PROJECT OR
+// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// The views and conclusions contained in the software and documentation
+// are those of the authors and should not be interpreted as representing
+// official policies, either expressed or implied, of the Institute of
+// Telematics.
+
+#include "SystemQueue.h"
+#include <ariba/utility/misc/sha1.h>
+#include <stdexcept>
+
+namespace ariba {
+namespace utility {
+    
+    
+    using boost::posix_time::microsec_clock;
+    using boost::posix_time::time_duration;
+//     using boost::mutex::scoped_lock;
+    typedef boost::mutex::scoped_lock scoped_lock;
+    using boost::date_time::not_a_date_time;
+    using boost::scoped_ptr;
+    
+
+use_logging_cpp(SystemQueue);
+
+SystemQueue::SystemQueue()
+{
+	logging_info("Creating SystemQueue at: " << this);
+}
+
+SystemQueue::~SystemQueue()
+{
+}
+
+
+SystemQueue& SystemQueue::instance()
+{
+	static SystemQueue _inst;
+	return _inst;
+}
+
+
+void SystemQueue::scheduleEvent( const SystemEvent& event, uint32_t delay )
+{
+    // copy
+    SystemEvent ev(event);
+    
+    SysQ.insert(ev, delay);
+}
+
+// maps to function call internally to the Event-system
+void SystemQueue::scheduleCall( const boost::function0<void>& function, uint32_t delay)
+{
+    // copy function object
+    boost::function0<void>* function_ptr = new boost::function0<void>();
+    (*function_ptr) = function; 
+
+    // schedule special call-event
+    scheduleEvent( SystemEvent(&internal_function_caller, SystemEventType::DEFAULT, function_ptr), delay );
+}
+
+
+
+
+void SystemQueue::run()
+{
+    assert ( ! SysQ.running );
+    
+    SysQ.running = true;
+    
+    // start thread
+    sysq_thread.reset( new boost::thread(boost::ref(SysQ)) );
+}
+
+void SystemQueue::cancel()
+{
+    // signal SysQ to quit (and abort queued events)
+    SysQ.cancel();
+    
+    // wait till actually completes
+    //   (should be fast, but the current event is allowed to finish)
+    logging_info("/// joining system queue thread");
+    sysq_thread->join();
+    
+    // delete thread object
+    sysq_thread.reset();
+    
+    assert ( ! SysQ.isRunning() );
+    
+    
+    // TODO FIXME gtest reuses the singleton... :-/
+    //   maybe delete the SysQ object here..? (scoped_ptr...)
+    SysQ.aborted = false;  // XXX hotfix..
+}
+
+void SystemQueue::dropAll( const SystemEventListener* mlistener)
+{
+//  XXX
+// 	directScheduler.dropAll(mlistener);
+// 	delayScheduler.dropAll(mlistener);
+}
+
+bool SystemQueue::isEmpty()
+{
+//  XXX
+// 	return directScheduler.isEmpty() || delayScheduler.isEmpty();
+
+    return true;
+}
+
+bool SystemQueue::isRunning()
+{
+    return SysQ.isRunning();
+}
+
+// XXX
+// void SystemQueue::enterMethod(){
+// 	// TODO: omnet case and delay scheduler
+// 	directScheduler.enter();
+// }
+// 
+// void SystemQueue::leaveMethod(){
+// 	// TODO: omnet case and delay scheduler
+// 	directScheduler.leave();
+// }
+
+
+SystemQueue::QueueThread::QueueThread() : 
+    now( not_a_date_time ),
+    next_deadline( not_a_date_time ),
+    running( false ),
+    aborted( false )
+{
+}
+
+SystemQueue::QueueThread::~QueueThread(){
+}
+
+
+void SystemQueue::QueueThread::operator()()
+{
+    // XXX debug
+    logging_info( "/// SysQ thread is alive." );
+    
+    assert( running );  // this is set before the thread starts
+    
+    // main loop
+    while ( ! aborted )
+    {
+        // run next immediate event (only one)
+        run_immediate_event();
+        
+        // maintain timed events (move to immediateEventsQ, when deadline expired)
+        check_timed_queue();
+        
+        // wait for next deadline (if no immediate events pending)
+        wait_for_next_deadline();
+    }
+    
+    // XXX debug
+    logging_info( "/// SysQ thread is quitting." );
+    
+    running = false;
+}
+
+
+
+
+
+/// main loop functions
+
+void SystemQueue::QueueThread::run_immediate_event()
+{
+    // measure execution time
+    ptime start_time = get_clock();
+    
+    // get next event and process it
+    if ( ! immediateEventsQ.empty() )
+    {
+        scoped_ptr<SystemEvent> currently_processed_event;
+        
+        // SYNCHRONIZED
+        {
+            scoped_lock lock( queue_mutex );
+            
+            // dequeue first event
+            currently_processed_event.reset( new SystemEvent(immediateEventsQ.front()) );   // copy
+            immediateEventsQ.pop_front();
+        }
+        
+        // XXX debug
+        logging_info("/// SysQ: dispatching event");
+        
+        currently_processed_event->getListener()->handleSystemEvent( *currently_processed_event );
+    }
+    
+    // measure execution time
+    now = get_clock();   // NOTE: this is reused in check_timed_queue();
+    time_duration execution_time = now - start_time;
+    
+    // DEBUG OUTPUT: warning when execution takes too much time
+    //   [ TODO how long is "too much time"? ]
+    if ( execution_time.total_milliseconds() > 50 )
+    {
+        logging_debug("WARNING: Last event took " << execution_time.total_milliseconds() << " to complete.");
+    }
+}
+
+void SystemQueue::QueueThread::check_timed_queue()
+{
+    // this whole function is SYNCHRONIZED
+    scoped_lock lock( queue_mutex );
+
+    
+    // NOTE: this->now was just set by this->run_immediate_event()
+
+    // reset next deadline
+    this->next_deadline = boost::date_time::not_a_date_time;
+
+    bool not_expired_events_reached = false;
+    
+    // move all expired events into the immediateEventsQ
+    while ( ! timedEventsQ.empty() && ! not_expired_events_reached )
+    {
+        SystemEvent& ev = timedEventsQ.front();
+        
+        time_duration remaining_sleep_time = ev.deadline - this->now;
+        
+        // BRANCH: deadline reached
+        if ( remaining_sleep_time.is_negative() )
+        {
+            // move to immediateEventsQ
+            immediateEventsQ.push_back(ev);
+            timedEventsQ.pop_front();
+        }
+        // BRANCH: deadline not reached
+        else
+        {
+            // store time for next sleep
+            this->next_deadline = ev.deadline;
+            
+            // okay, that's all for now.
+            not_expired_events_reached = true;
+        }
+    } // while
+}
+
+void SystemQueue::QueueThread::wait_for_next_deadline()
+{
+    if ( immediateEventsQ.empty() )
+    {
+        boost::mutex::scoped_lock lock(queue_mutex);
+        
+         // don't sleep when the SystemQueue is not already canceled
+        if ( aborted )
+            return;
+
+        
+        // BRANCH: no timed events: sleep "forever" (until new events are scheduled)
+        if ( this->next_deadline.is_not_a_date_time() )
+        {
+            // XXX debug output
+            logging_info("/// SysQ is going to sleep (forever..).");
+            
+            this->system_queue_idle.wait( lock );
+        }
+        // BRANCH: sleep till next timed event
+        else
+        {
+            // XXX debug output
+            time_duration sleep_time = next_deadline - get_clock();
+            logging_info("/// SysQ is going to sleep for " << sleep_time.total_milliseconds() << "ms.");
+
+            this->system_queue_idle.timed_wait( lock, next_deadline );
+        }
+    }
+}
+
+
+/// uniform clock interface
+ptime SystemQueue::QueueThread::get_clock()
+{
+    return microsec_clock::universal_time();
+}
+
+
+
+/// external interface
+
+bool SystemQueue::QueueThread::isRunning()
+{
+    return running;
+}
+
+
+void SystemQueue::QueueThread::cancel()
+{
+    logging_debug("/// cancelling system queue");
+
+    // SYNCHRONIZED
+    {
+        scoped_lock lock(queue_mutex);
+        aborted = true;
+    }
+    
+    // XXX debug output
+    logging_info("/// SysQ: " << immediateEventsQ.size() << " immediate event(s) + "
+                              << timedEventsQ.size() << " timed event(s) left.");
+    
+    system_queue_idle.notify_all();
+}
+
+
+void SystemQueue::QueueThread::insert( SystemEvent& event, uint32_t delay )
+{
+    event.scheduledTime = get_clock();
+    
+    // SYNCHRONIZED
+    {
+        scoped_lock lock( queue_mutex );
+        
+        // BRANCH: immediate event
+        if ( delay == 0 )
+        {
+            immediateEventsQ.push_back(event);
+        }
+    }
+    
+    // wake SysQ thread
+    system_queue_idle.notify_one();  // NOTE: there is only one thread
+                                     // (so it doesn't matter whether to call notify_one, or notify_all)
+}
+
+
+
+// FIXME
+void SystemQueue::enterMethod()
+{
+    assert( false );
+}
+void SystemQueue::leaveMethod()
+{
+    assert( false );
+}
+
+
+
+//***************************************************************
+//// XXX  old SystemQueue subclasses
+//        (needed as reference during development of the replacement)
+
+// #ifndef UNDERLAY_OMNET
+#define NOOLDSYSQ
+#ifndef NOOLDSYSQ
+
+void SystemQueue::QueueThread::run(){
+	running = true;
+
+	queueThread = new boost::thread(
+		boost::bind(&QueueThread::threadFunc, this) );
+}
+
+void SystemQueue::QueueThread::cancel(){
+
+	logging_debug("cancelling system queue");
+
+	// cause the thread to exit
+	{
+		// get the lock, when we got the lock the
+		// queue thread must be in itemsAvailable.wait()
+		boost::mutex::scoped_lock lock(queueMutex);
+
+		// set the running indicator and signal to run on
+		// this will run the thread and quit it
+		running = false;
+		itemsAvailable.notify_all();
+	}
+
+	// wait until the thread has exited
+	logging_debug("joining system queue thread");
+	queueThread->join();
+
+	// delete pending events
+	logging_debug("deleting pending system queue events");
+	while( eventsQueue.size() > 0 ){
+		eventsQueue.erase( eventsQueue.begin() );
+	}
+
+	// delete the thread, so that a subsuquent run() can be called
+	delete queueThread;
+	queueThread = NULL;
+}
+
+bool SystemQueue::QueueThread::isEmpty(){
+	boost::mutex::scoped_lock lock( queueMutex );
+	return eventsQueue.empty();
+}
+
+void SystemQueue::QueueThread::insert( const SystemEvent& event, uint32_t delay ){
+
+	// if this is called from a module that is currently handling
+	// a thread (called from SystemQueue::onNextQueueItem), the
+	// thread is the same anyway and the mutex will be already
+	// aquired, otherwise we aquire it now
+
+	boost::mutex::scoped_lock lock( queueMutex );
+
+	if ( delay > 0 )
+	{
+		logging_debug("SystemQueue(" << this << ") : Schedule event in: " << delay << " ms; Events in queue (before insert): " << eventsQueue.size() );
+	}
+
+	eventsQueue.push_back( event );
+	eventsQueue.back().scheduledTime = boost::posix_time::microsec_clock::local_time();
+	eventsQueue.back().delayTime = delay;
+	eventsQueue.back().remainingDelay = delay;
+	
+	if ( delay > 0 )
+	{
+		logging_debug("SystemQueue(" << this << ") : Events in queue (after insert): " << eventsQueue.size() );
+	}
+
+	onItemInserted( event );
+	itemsAvailable.notify_all();
+}
+
+void SystemQueue::QueueThread::dropAll( const SystemEventListener* mlistener) {
+	boost::mutex::scoped_lock lock( queueMutex );
+
+	bool deleted;
+	do{
+		deleted = false;
+		EventQueue::iterator i = eventsQueue.begin();
+		EventQueue::iterator iend = eventsQueue.end();
+
+		for( ; i != iend; i++){
+			if((*i).getListener() == mlistener){
+				eventsQueue.erase(i);
+				deleted = true;
+				break;
+			}
+		}
+	}while(deleted);
+}
+
+void SystemQueue::QueueThread::threadFunc( QueueThread* obj ) {
+
+	boost::mutex::scoped_lock lock( obj->queueMutex );
+
+	while( obj->running ) {
+
+		// wait until an item is in the queue or we are notified
+		// to quit the thread. in case the thread is about to
+		// quit, the queueThreadRunning variable will indicate
+		// this and cause the thread to exit
+
+		while ( obj->running && obj->eventsQueue.empty() ){
+
+//			const boost::system_time duration =
+//					boost::get_system_time() +
+//					boost::posix_time::milliseconds(100);
+//			obj->itemsAvailable.timed_wait( lock, duration );
+
+			obj->itemsAvailable.wait( lock );
+		}
+
+		//
+		// work all the items that are currently in the queue
+		//
+
+		while( obj->running && (!obj->eventsQueue.empty()) ) {
+
+			// fetch the first item in the queue
+			// and deliver it to the queue handler
+			SystemEvent ev = obj->eventsQueue.front();
+
+			// XXX debugging the delay-scheduler..
+			if ( ev.delayTime > 0 )
+				logging_debug("SystemQueue(" << obj << ") : Events in queue (before execution): " << obj->eventsQueue.size());
+
+			obj->eventsQueue.erase( obj->eventsQueue.begin() );
+
+			// call the queue and this will
+			// call the actual event handler
+			obj->queueMutex.unlock();
+			obj->onNextQueueItem( ev );
+			obj->queueMutex.lock();
+
+			// XXX debugging the delay-scheduler..
+			if ( ev.delayTime > 0 )
+				logging_debug("SystemQueue(" << obj << ") : Remaining events in queue (after execution): " << obj->eventsQueue.size());
+
+		} // !obj->eventsQueue.empty() )
+	} // while (obj->running)
+
+	logging_debug("system queue exited");
+}
+
+void SystemQueue::QueueThread::enter(){
+	queueMutex.lock();
+}
+
+void SystemQueue::QueueThread::leave(){
+	queueMutex.unlock();
+}
+
+
+//***************************************************************
+
+SystemQueue::QueueThreadDirect::QueueThreadDirect(){
+}
+
+SystemQueue::QueueThreadDirect::~QueueThreadDirect(){
+}
+
+void SystemQueue::QueueThreadDirect::onItemInserted( const SystemEvent& event ){
+	// do nothing here
+}
+
+void SystemQueue::QueueThreadDirect::onNextQueueItem( const SystemEvent& event ){
+	// directly deliver the item to the
+	event.getListener()->handleSystemEvent( event );
+}
+
+//***************************************************************
+
+SystemQueue::QueueThreadDelay::QueueThreadDelay(QueueThread* _transferQueue)
+	: QueueThread( _transferQueue ), isSleeping( false ) {
+
+	assert( _transferQueue != NULL );
+}
+
+SystemQueue::QueueThreadDelay::~QueueThreadDelay(){
+}
+
+void SystemQueue::QueueThreadDelay::onItemInserted( const SystemEvent& event ){
+
+	if( !isSleeping)
+	{
+		logging_warn("SystemQueue(" << this << ") : No, I'm not asleep!! New item inserted."); 
+		return;  // TODO Mario: shouldn't we sort anyway..?
+	}
+
+	// break an existing sleep and
+	// remember the time that was actually slept for
+	// and change it for every event in the queue
+
+	assert( !eventsQueue.empty());
+	sleepCond.notify_all();
+
+	ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
+	boost::posix_time::time_duration duration = sleepEnd - sleepStart;
+	uint32_t sleptTime = duration.total_milliseconds();
+
+	EventQueue::iterator i = eventsQueue.begin();
+	EventQueue::iterator iend = eventsQueue.end();
+
+	logging_debug("SystemQueue(" << this << ") : Adjusting remaining delays:");
+	
+	// TODO Mario: What about the just inserted event..?
+	for( ; i != iend; i++ ) {
+
+		if( sleptTime >= i->remainingDelay)
+			i->remainingDelay = 0;
+		else
+		{
+			i->remainingDelay -= sleptTime;
+			
+			// XXX Mario: Testcode, just to find a bug...
+			boost::posix_time::time_duration time_passed = sleepEnd - i->getScheduledTime();
+			logging_debug("SystemQueue(" << this << ") : Total: " <<
+					i->delayTime << ", remainingDelay: " << i->remainingDelay <<
+					", time already passed: " << time_passed.total_milliseconds() );
+		}
+
+	} // for( ; i != iend; i++ )
+
+	// now we have to reorder the events
+	// in the queue with respect to their remaining delay
+	// the SystemQueue::operator< takes care of the
+	// ordering with respect to the remaining delay
+
+	std::sort( eventsQueue.begin(), eventsQueue.end() );
+
+}
+
+void SystemQueue::QueueThreadDelay::onNextQueueItem( const SystemEvent& event ){
+
+	// sleeps will be cancelled in the
+	// onItemInserted function when a new
+	// event arrives during sleeping
+
+	assert( !isSleeping );
+
+	// the given item is the one with the least
+	// amount of sleep time left. because all
+	// items are reordered in onItemInserted
+
+	if( event.remainingDelay > 0 ) {
+
+		const boost::system_time duration =
+			boost::get_system_time() +
+			boost::posix_time::milliseconds(event.remainingDelay);
+
+		logging_debug("SystemQueue(" << this << ") : Sleeping for: " << event.remainingDelay << " ms");
+		
+		{
+			boost::unique_lock<boost::mutex> lock( sleepMutex );
+
+			sleepStart = boost::posix_time::microsec_clock::local_time();
+			isSleeping = true;
+			
+			sleepCond.timed_wait( lock, duration );
+
+			isSleeping = false;
+		}
+
+	} // if( event.remainingDelay > 0 )
+
+	// if the sleep succeeded and was not
+	// interrupted by a new incoming item
+	// we can now deliver this event
+
+	ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
+	boost::posix_time::time_duration duration = sleepEnd - sleepStart;
+	uint32_t sleptTime = duration.total_milliseconds();
+
+	logging_debug("SystemQueue(" << this << ") : Slept for: " << sleptTime << " ms; until: " << sleepEnd);
+	
+	// TODO MARIO: find the bug that loses events...
+	if (event.remainingDelay <= sleptTime)
+	{
+		logging_debug("SystemQueue(" << this << ") : Transferring scheduled event into the direct queue. Scheduled time: " << event.getScheduledTime() );
+		transferQueue->insert( event, 0 );
+	}
+	else
+	{
+		logging_warn("SystemQueue(" << this << ") : Scheduled event lost!! :-(   (Sleep should have been " << event.remainingDelay - sleptTime << " ms longer..)");
+		logging_debug("SystemQueue(" << this << ") : Total delay: " << event.delayTime << "; remaining delay: " << event.remainingDelay);
+		
+// 		throw std::logic_error("Scheduled event lost!! :-(");
+	}
+}
+
+#endif // #ifndef UNDERLAY_OMNET
+
+//***************************************************************
+
+}} // spovnet, common
Index: source/ariba/utility/system/SystemQueue.h
===================================================================
--- source/ariba/utility/system/SystemQueue.h	(revision 12761)
+++ source/ariba/utility/system/SystemQueue.h	(revision 12761)
@@ -0,0 +1,255 @@
+// [License]
+// The Ariba-Underlay Copyright
+//
+// Copyright (c) 2008-2009, Institute of Telematics, UniversitÃ€t Karlsruhe (TH)
+//
+// Institute of Telematics
+// UniversitÃ€t Karlsruhe (TH)
+// Zirkel 2, 76128 Karlsruhe
+// Germany
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// 1. Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// THIS SOFTWARE IS PROVIDED BY THE INSTITUTE OF TELEMATICS ``AS IS'' AND
+// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE ARIBA PROJECT OR
+// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+// The views and conclusions contained in the software and documentation
+// are those of the authors and should not be interpreted as representing
+// official policies, either expressed or implied, of the Institute of
+// Telematics.
+// [License]
+
+#ifndef SYSTEMQUEUE_H_
+#define SYSTEMQUEUE_H_
+
+// #include <vector>
+#include <list>
+#include <cassert>
+#include "SystemEvent.h"
+#include "SystemEventListener.h"
+#include "ariba/utility/logging/Logging.h"
+#include <boost/date_time.hpp>
+#include <boost/cstdint.hpp>
+#include <boost/scoped_ptr.hpp>
+
+#include <boost/thread/mutex.hpp>
+#include <boost/thread/thread.hpp>
+#include <boost/thread/condition_variable.hpp>
+#include <boost/utility.hpp>
+#include <boost/bind.hpp>
+
+#include <boost/function.hpp>
+
+namespace ariba {
+namespace utility {
+
+using std::list;
+using boost::posix_time::ptime;
+
+
+/**
+ * This class implements a simple system event queue to allow
+ * a simulation of cooperative multitasking. It also allows
+ * events to be scheduled from other tasks. This allows
+ * dispatching asynchronous tasks.
+ *
+ * @author Christoph Mayer, Sebastian Mies
+ */
+/**  XXX Mario Hock  --  reworking the entire module  **/
+
+
+class SystemQueue : private boost::noncopyable
+{
+	use_logging_h(SystemQueue);
+	friend class EnterMethod;
+public:
+	/**
+	 * Get the SystemQueue singleton instance.
+	 */
+	static SystemQueue& instance();
+
+	/**
+	 * This methods schedules a given event.
+	 *
+	 * @param The event to be scheduled
+	 * @param The delay in milli-seconds
+	 */
+	void scheduleEvent( const SystemEvent& event, uint32_t delay = 0 );
+	
+	/**
+	 * This method schedules a function call in the SystemQueue.
+	 * (Like scheduleEvent, but to be used with boost::bind.)
+	 * 
+	 * @param function: The function to be called [void function()]
+	 * @param The delay in milli-seconds
+	 */
+	void scheduleCall( const boost::function0<void>& function, uint32_t delay = 0 );
+
+	/**
+	 * Starts the processing and waiting for events.
+	 * Use <code>cancel()</code> to end system queue processing and
+	 * <code>isEmpty()</code> to check wheter the queue is empty.
+	 */
+	void run();
+
+	/**
+	 * Cancels the system queue and ends the processing after the
+	 * currently processed event is processed.
+	 *
+	 * This method is thread-safe.
+	 */
+	void cancel();
+
+	/**
+	 * Drop all queued events for that listener
+	 */
+	void dropAll( const SystemEventListener* mlistener);
+
+	/**
+	 * Check wheter this queue has items or not.
+	 *
+	 * @return True, if this queue is empty.
+	 */
+	bool isEmpty();
+
+	/**
+	 * Is the system queue already started and running?
+	 *
+	 * @return True, if the system queue is running.
+	 */
+	bool isRunning();
+
+protected:
+
+	/**
+	 * Aqcuire the mutex
+	 */
+	void enterMethod();
+
+	/**
+	 * Leave the mutex
+	 */
+	void leaveMethod();
+
+	/**
+	 * Constructs a system queue.
+	 */
+	SystemQueue();
+
+	/**
+	 * Destroys the system queue. Beware that all events
+	 * are canceled
+	 */
+	~SystemQueue();
+	
+
+/**
+ *  inner class of class SystemQueue:
+ * 
+ *  QueueThread  --  the class the does the actual work
+ */
+private:
+
+typedef list<SystemEvent> EventQueue;
+
+	//********************************************************
+
+	class QueueThread
+	{
+        friend class SystemQueue;
+        
+	public:
+		QueueThread();
+		virtual ~QueueThread();
+        
+        /// main loop -- called from boost::thread
+        void operator()();
+        
+// 		void run();
+		void cancel();
+		bool isEmpty();
+		void insert( SystemEvent& event, uint32_t delay );
+		void enter();
+		void leave();
+		void dropAll( const SystemEventListener* mlistener);
+        bool isRunning();
+
+    private:
+        
+        /// main loop functions
+        void run_immediate_event();
+        void check_timed_queue();
+        void wait_for_next_deadline();
+        
+        /// makes sure that always the same clock is used
+        ptime get_clock();
+        
+        
+	private:
+        EventQueue immediateEventsQ;
+        EventQueue timedEventsQ;
+//      boost::mutex queueMutex;
+        
+//         SystemEvent& currently_processed_event;
+        
+        ptime now;
+        ptime next_deadline;
+
+        boost::condition_variable system_queue_idle;
+        boost::mutex queue_mutex;
+        
+// 		boost::condition_variable itemsAvailable;  DEPRECATED
+		volatile bool running;
+        volatile bool aborted;
+	}; // class QueueThread
+
+	
+/// inner class of class SystemQueue
+private:
+    /**
+     * This inner class handles the function-call events.
+     * @see SystemQueue::scheduleCall
+     */
+    class FunctionCaller  :  public SystemEventListener
+    {
+        void handleSystemEvent(const SystemEvent& event)
+        {
+            boost::function0<void>* function_ptr = event.getData< boost::function0<void> >();
+            (*function_ptr)();
+            delete function_ptr;
+        }
+    };
+
+    FunctionCaller internal_function_caller;
+    
+    
+    
+    /// member variables of class SystemQueue
+private:
+    QueueThread SysQ;
+    boost::scoped_ptr<boost::thread> sysq_thread;
+    
+//  volatile bool systemQueueRunning;
+
+}; // class SystemQueue
+
+}} // spovnet, common
+
+#endif /* SYSTEMQUEUE_H_ */
