Index: source/ariba/utility/system/SystemEvent.h
===================================================================
--- source/ariba/utility/system/SystemEvent.h	(revision 12763)
+++ source/ariba/utility/system/SystemEvent.h	(revision 12764)
@@ -71,8 +71,11 @@
 	inline SystemEvent(SystemEventListener* mlistener, SystemEventType mtype =
 			SystemEventType::DEFAULT, void* mdata = NULL) :
-		listener(mlistener), type(mtype), data(mdata), scheduledTime(
-				boost::posix_time::not_a_date_time), delayTime(0),
-				remainingDelay(0)
-
+		listener(mlistener), 
+		type(mtype), 
+		data(mdata), 
+		scheduledTime(boost::posix_time::not_a_date_time),
+		deadline(boost::posix_time::not_a_date_time),
+		delayTime(0),
+		remainingDelay(0)
 	{
 	}
@@ -81,12 +84,16 @@
 	inline SystemEvent(SystemEventListener* mlistener, SystemEventType mtype =
 			SystemEventType::DEFAULT, T* mdata = NULL) :
-		listener(mlistener), type(mtype), data((void*) mdata), scheduledTime(
-				boost::posix_time::not_a_date_time), delayTime(0),
-				remainingDelay(0) {
+		listener(mlistener), 
+		type(mtype), 
+		data((void*) mdata), 
+		scheduledTime(boost::posix_time::not_a_date_time),
+		deadline(boost::posix_time::not_a_date_time),
+		delayTime(0),
+		remainingDelay(0) {
 	}
 
-	// FIXME AKTUELL MARIO: copy deadline (etc?) !!!
 	inline SystemEvent(const SystemEvent& copy) {
 		this->scheduledTime = copy.scheduledTime;
+        this->deadline = copy.deadline;
 		this->delayTime = copy.delayTime;
 		this->remainingDelay = copy.remainingDelay;
@@ -98,4 +105,5 @@
 	inline void operator=(const SystemEvent& right) {
 		this->scheduledTime = right.scheduledTime;
+        this->deadline = right.deadline;
 		this->delayTime = right.delayTime;
 		this->remainingDelay = right.remainingDelay;
Index: source/ariba/utility/system/SystemQueue.cpp
===================================================================
--- source/ariba/utility/system/SystemQueue.cpp	(revision 12763)
+++ source/ariba/utility/system/SystemQueue.cpp	(revision 12764)
@@ -40,13 +40,16 @@
 #include <stdexcept>
 
+// TODO Mario:
+// check if there is any debug out left to remove
+
 namespace ariba {
 namespace utility {
     
-    typedef boost::mutex::scoped_lock scoped_lock;
-    
-    using boost::posix_time::microsec_clock;
-    using boost::posix_time::time_duration;
-    using boost::date_time::not_a_date_time;
-    using boost::scoped_ptr;
+typedef boost::mutex::scoped_lock scoped_lock;
+
+using boost::posix_time::microsec_clock;
+using boost::posix_time::time_duration;
+using boost::date_time::not_a_date_time;
+using boost::scoped_ptr;
     
 
@@ -73,4 +76,6 @@
 void SystemQueue::scheduleEvent( const SystemEvent& event, uint32_t delay )
 {
+    assert ( SysQ->running );  // should we really enforce this?
+    
     // copy
     SystemEvent ev(event);
@@ -96,4 +101,5 @@
 {
     assert ( ! SysQ->running );
+    assert ( ! SysQ->unclean );
     
     SysQ->running = true;
@@ -105,4 +111,12 @@
 void SystemQueue::cancel()
 {
+    // CHECK: this function must not be called from within a SystemQueue-Event
+    if ( sysq_thread && boost::this_thread::get_id() == sysq_thread->get_id() )
+    {
+        logging_warn("SystemQueue::cancel() was called from within a SystemQueue-Event. This is not allowed!");
+        throw std::logic_error("SystemQueue::cancel() was called from within a SystemQueue-Event. This is not allowed!");
+    }
+
+    
     // signal SysQ to quit (and abort queued events)
     SysQ->cancel();
@@ -129,5 +143,5 @@
 void SystemQueue::dropAll( const SystemEventListener* mlistener)
 {
-//  XXX
+//  TODO
 // 	directScheduler.dropAll(mlistener);
 // 	delayScheduler.dropAll(mlistener);
@@ -144,22 +158,14 @@
 }
 
-// XXX
-// void SystemQueue::enterMethod(){
-// 	// TODO: omnet case and delay scheduler
-// 	directScheduler.enter();
-// }
-// 
-// void SystemQueue::leaveMethod(){
-// 	// TODO: omnet case and delay scheduler
-// 	directScheduler.leave();
-// }
-
-
+
+//********************************************************
+
+
+/// constructor
 SystemQueue::QueueThread::QueueThread() : 
-//     now( not_a_date_time ),
-//     next_deadline( not_a_date_time ),
     processing_event( false ),
     running( false ),
-    aborted( false )
+    aborted( false ),
+    unclean( false )
 {
 }
@@ -190,4 +196,5 @@
     logging_debug( "/// SysQ thread is quitting." );
     
+    unclean = true;
     running = false;
 }
@@ -219,5 +226,5 @@
         
         /* dispatch event */
-        logging_debug("/// SysQ: dispatching event");
+//         logging_debug("/// SysQ: dispatching event");
         
         // measure execution time (1/2)
@@ -319,6 +326,5 @@
 ptime SystemQueue::QueueThread::get_clock()
 {
-//     return microsec_clock::universal_time();
-    return microsec_clock::local_time();
+    return microsec_clock::universal_time();
 }
 
@@ -367,21 +373,10 @@
         {
             event.deadline = event.scheduledTime + boost::posix_time::milliseconds(delay);
-            event.delayTime = delay;  // XXX I think this is no longer needed..
+            event.delayTime = delay;  // ( I think this is no longer needed.. )
             
-            // XXX debug
-            logging_debug("/// inserting timed event, due at: " << event.deadline << " (in " << delay << " ms)");
+//             // debug output
+//             logging_debug("/// inserting timed event, due at: " << event.deadline << " (in " << delay << " ms)");
             
             timedEventsQ.push(event);
-            
-            // TODO push sorted.. (use sorted queue..)
-//             timedEventsQ.pu
-            /*
-             * std::priority_queue
-             * 
-             * but it orders high-to-low (must reverse order..)
-             * 
-             * ... ah cool, da ist direkt eine anleitung fÃŒr reverse order:
-             *   http://www.cplusplus.com/reference/queue/priority_queue/priority_queue/
-             */
         }
     }
@@ -415,304 +410,12 @@
 
 
-//***************************************************************
-//// XXX  old SystemQueue subclasses
-//        (needed as reference during development of the replacement)
-
-// #ifndef UNDERLAY_OMNET
-#define NOOLDSYSQ
-#ifndef NOOLDSYSQ
-
-void SystemQueue::QueueThread::run(){
-	running = true;
-
-	queueThread = new boost::thread(
-		boost::bind(&QueueThread::threadFunc, this) );
-}
-
-void SystemQueue::QueueThread::cancel(){
-
-	logging_debug("cancelling system queue");
-
-	// cause the thread to exit
-	{
-		// get the lock, when we got the lock the
-		// queue thread must be in itemsAvailable.wait()
-		boost::mutex::scoped_lock lock(queueMutex);
-
-		// set the running indicator and signal to run on
-		// this will run the thread and quit it
-		running = false;
-		itemsAvailable.notify_all();
-	}
-
-	// wait until the thread has exited
-    logging_debug("joining system queue thread");
-    queueThread->join();
-
-	// delete pending events
-	logging_debug("deleting pending system queue events");
-	while( eventsQueue.size() > 0 ){
-		eventsQueue.erase( eventsQueue.begin() );
-	}
-
-	// delete the thread, so that a subsuquent run() can be called
-	delete queueThread;
-	queueThread = NULL;
-}
-
-bool SystemQueue::QueueThread::isEmpty(){
-	boost::mutex::scoped_lock lock( queueMutex );
-	return eventsQueue.empty();
-}
-
-void SystemQueue::QueueThread::insert( const SystemEvent& event, uint32_t delay ){
-
-	// if this is called from a module that is currently handling
-	// a thread (called from SystemQueue::onNextQueueItem), the
-	// thread is the same anyway and the mutex will be already
-	// aquired, otherwise we aquire it now
-
-	boost::mutex::scoped_lock lock( queueMutex );
-
-	if ( delay > 0 )
-	{
-		logging_debug("SystemQueue(" << this << ") : Schedule event in: " << delay << " ms; Events in queue (before insert): " << eventsQueue.size() );
-	}
-
-	eventsQueue.push_back( event );
-	eventsQueue.back().scheduledTime = boost::posix_time::microsec_clock::local_time();
-	eventsQueue.back().delayTime = delay;
-	eventsQueue.back().remainingDelay = delay;
-	
-	if ( delay > 0 )
-	{
-		logging_debug("SystemQueue(" << this << ") : Events in queue (after insert): " << eventsQueue.size() );
-	}
-
-	onItemInserted( event );
-	itemsAvailable.notify_all();
-}
-
-void SystemQueue::QueueThread::dropAll( const SystemEventListener* mlistener) {
-	boost::mutex::scoped_lock lock( queueMutex );
-
-	bool deleted;
-	do{
-		deleted = false;
-		EventQueue::iterator i = eventsQueue.begin();
-		EventQueue::iterator iend = eventsQueue.end();
-
-		for( ; i != iend; i++){
-			if((*i).getListener() == mlistener){
-				eventsQueue.erase(i);
-				deleted = true;
-				break;
-			}
-		}
-	}while(deleted);
-}
-
-void SystemQueue::QueueThread::threadFunc( QueueThread* obj ) {
-
-	boost::mutex::scoped_lock lock( obj->queueMutex );
-
-	while( obj->running ) {
-
-		// wait until an item is in the queue or we are notified
-		// to quit the thread. in case the thread is about to
-		// quit, the queueThreadRunning variable will indicate
-		// this and cause the thread to exit
-
-		while ( obj->running && obj->eventsQueue.empty() ){
-
-//			const boost::system_time duration =
-//					boost::get_system_time() +
-//					boost::posix_time::milliseconds(100);
-//			obj->itemsAvailable.timed_wait( lock, duration );
-
-			obj->itemsAvailable.wait( lock );
-		}
-
-		//
-		// work all the items that are currently in the queue
-		//
-
-		while( obj->running && (!obj->eventsQueue.empty()) ) {
-
-			// fetch the first item in the queue
-			// and deliver it to the queue handler
-			SystemEvent ev = obj->eventsQueue.front();
-
-			// XXX debugging the delay-scheduler..
-			if ( ev.delayTime > 0 )
-				logging_debug("SystemQueue(" << obj << ") : Events in queue (before execution): " << obj->eventsQueue.size());
-
-			obj->eventsQueue.erase( obj->eventsQueue.begin() );
-
-			// call the queue and this will
-			// call the actual event handler
-			obj->queueMutex.unlock();
-			obj->onNextQueueItem( ev );
-			obj->queueMutex.lock();
-
-			// XXX debugging the delay-scheduler..
-			if ( ev.delayTime > 0 )
-				logging_debug("SystemQueue(" << obj << ") : Remaining events in queue (after execution): " << obj->eventsQueue.size());
-
-		} // !obj->eventsQueue.empty() )
-	} // while (obj->running)
-
-	logging_debug("system queue exited");
-}
-
-void SystemQueue::QueueThread::enter(){
-	queueMutex.lock();
-}
-
-void SystemQueue::QueueThread::leave(){
-	queueMutex.unlock();
-}
-
-
-//***************************************************************
-
-SystemQueue::QueueThreadDirect::QueueThreadDirect(){
-}
-
-SystemQueue::QueueThreadDirect::~QueueThreadDirect(){
-}
-
-void SystemQueue::QueueThreadDirect::onItemInserted( const SystemEvent& event ){
-	// do nothing here
-}
-
-void SystemQueue::QueueThreadDirect::onNextQueueItem( const SystemEvent& event ){
-	// directly deliver the item to the
-	event.getListener()->handleSystemEvent( event );
-}
-
-//***************************************************************
-
-SystemQueue::QueueThreadDelay::QueueThreadDelay(QueueThread* _transferQueue)
-	: QueueThread( _transferQueue ), isSleeping( false ) {
-
-	assert( _transferQueue != NULL );
-}
-
-SystemQueue::QueueThreadDelay::~QueueThreadDelay(){
-}
-
-void SystemQueue::QueueThreadDelay::onItemInserted( const SystemEvent& event ){
-
-	if( !isSleeping)
-	{
-		logging_warn("SystemQueue(" << this << ") : No, I'm not asleep!! New item inserted."); 
-		return;  // TODO Mario: shouldn't we sort anyway..?
-	}
-
-	// break an existing sleep and
-	// remember the time that was actually slept for
-	// and change it for every event in the queue
-
-	assert( !eventsQueue.empty());
-	sleepCond.notify_all();
-
-	ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
-	boost::posix_time::time_duration duration = sleepEnd - sleepStart;
-	uint32_t sleptTime = duration.total_milliseconds();
-
-	EventQueue::iterator i = eventsQueue.begin();
-	EventQueue::iterator iend = eventsQueue.end();
-
-	logging_debug("SystemQueue(" << this << ") : Adjusting remaining delays:");
-	
-	// TODO Mario: What about the just inserted event..?
-	for( ; i != iend; i++ ) {
-
-		if( sleptTime >= i->remainingDelay)
-			i->remainingDelay = 0;
-		else
-		{
-			i->remainingDelay -= sleptTime;
-			
-			// XXX Mario: Testcode, just to find a bug...
-			boost::posix_time::time_duration time_passed = sleepEnd - i->getScheduledTime();
-			logging_debug("SystemQueue(" << this << ") : Total: " <<
-					i->delayTime << ", remainingDelay: " << i->remainingDelay <<
-					", time already passed: " << time_passed.total_milliseconds() );
-		}
-
-	} // for( ; i != iend; i++ )
-
-	// now we have to reorder the events
-	// in the queue with respect to their remaining delay
-	// the SystemQueue::operator< takes care of the
-	// ordering with respect to the remaining delay
-
-	std::sort( eventsQueue.begin(), eventsQueue.end() );
-
-}
-
-void SystemQueue::QueueThreadDelay::onNextQueueItem( const SystemEvent& event ){
-
-	// sleeps will be cancelled in the
-	// onItemInserted function when a new
-	// event arrives during sleeping
-
-	assert( !isSleeping );
-
-	// the given item is the one with the least
-	// amount of sleep time left. because all
-	// items are reordered in onItemInserted
-
-	if( event.remainingDelay > 0 ) {
-
-		const boost::system_time duration =
-			boost::get_system_time() +
-			boost::posix_time::milliseconds(event.remainingDelay);
-
-		logging_debug("SystemQueue(" << this << ") : Sleeping for: " << event.remainingDelay << " ms");
-		
-		{
-			boost::unique_lock<boost::mutex> lock( sleepMutex );
-
-			sleepStart = boost::posix_time::microsec_clock::local_time();
-			isSleeping = true;
-			
-			sleepCond.timed_wait( lock, duration );
-
-			isSleeping = false;
-		}
-
-	} // if( event.remainingDelay > 0 )
-
-	// if the sleep succeeded and was not
-	// interrupted by a new incoming item
-	// we can now deliver this event
-
-	ptime sleepEnd = boost::posix_time::microsec_clock::local_time();
-	boost::posix_time::time_duration duration = sleepEnd - sleepStart;
-	uint32_t sleptTime = duration.total_milliseconds();
-
-	logging_debug("SystemQueue(" << this << ") : Slept for: " << sleptTime << " ms; until: " << sleepEnd);
-	
-	// TODO MARIO: find the bug that loses events...
-	if (event.remainingDelay <= sleptTime)
-	{
-		logging_debug("SystemQueue(" << this << ") : Transferring scheduled event into the direct queue. Scheduled time: " << event.getScheduledTime() );
-		transferQueue->insert( event, 0 );
-	}
-	else
-	{
-		logging_warn("SystemQueue(" << this << ") : Scheduled event lost!! :-(   (Sleep should have been " << event.remainingDelay - sleptTime << " ms longer..)");
-		logging_debug("SystemQueue(" << this << ") : Total delay: " << event.delayTime << "; remaining delay: " << event.remainingDelay);
-		
-// 		throw std::logic_error("Scheduled event lost!! :-(");
-	}
-}
-
-#endif // #ifndef UNDERLAY_OMNET
-
-//***************************************************************
+// XXX code from old system queue
+// void SystemQueue::QueueThread::enter(){
+// 	queueMutex.lock();
+// }
+// 
+// void SystemQueue::QueueThread::leave(){
+// 	queueMutex.unlock();
+// }
 
 }} // spovnet, common
Index: source/ariba/utility/system/SystemQueue.h
===================================================================
--- source/ariba/utility/system/SystemQueue.h	(revision 12763)
+++ source/ariba/utility/system/SystemQueue.h	(revision 12764)
@@ -174,9 +174,6 @@
 typedef list<SystemEvent> EventQueue;
 typedef std::priority_queue<SystemEvent, 
-                            std::vector<SystemEvent>, 
+                            std::vector<SystemEvent>,  // [ TODO is vector the best underlay? ]
                             std::greater<SystemEvent> > PriorityEventQueue;
-// typedef std::priority_queue<SystemEvent> PriorityEventQueue;
-// TODO is vector the best underlay?
-                            
 
 	//********************************************************
@@ -224,4 +221,5 @@
 		volatile bool running;
         volatile bool aborted;
+        volatile bool unclean;
 	}; // class QueueThread
 
