Changes between Version 14 and Version 15 of Documentation/Tutorial/PingPong
- Timestamp:
- Jan 22, 2009, 8:45:03 PM (16 years ago)
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Documentation/Tutorial/PingPong
v14 v15 6 6 To help getting into using Ariba, we provide a short example of how to use the architecture. For this, assume a simple service whose only intention is to exchange data packets between two participating nodes, just like playing ping pong. You will find the whole code within the package under ''sample/pingpong''. 7 7 8 The source files divide into the main code ('' PingPong.h/.cpp'') and the used message format (declared in ''PingPongMessage.h/.cpp''). In Addition, ''main.cpp'' acts as the entry point to the ping-pong example. We will first give a high-level introduction about what the example does and later dig deeper into the code.8 The source files divide into the main code (''!PingPong.h/.cpp'') and the used message format (declared in ''!PingPongMessage.h/.cpp''). In Addition, ''main.cpp'' acts as the entry point to the ping-pong example. We will first give a high-level introduction about what the example does and later dig deeper into the code. 9 9 10 10 '''What it does'''