wiki:Documentation/Tutorial/PingPong

Version 7 (modified by huebsch, 15 years ago) ( diff )

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The Ping-Pong Example

To help getting into using Ariba, we provide a short example of how to use the architecture. For this, assume a simple service whose simply and only intention is to exchange data packets between two participating nodes, just like playing ping pong. You will find the whole code within the package under sample/pingpong.

The source files divide into the main code (PingPong.h/.cpp) and the used message format (declared in PingPongMessage.h/.cpp). In Addition, main.cpp acts as the entry point to the ping-pong example. We will first give a high-level introduction about what the example does and later dig deeper into the code.

What it does As already mentioned, the example service simply exchanges packets between two participating network nodes. This is accomplished by using the Ariba abstraction to create a communication context and hide underlay details. The participants form a SpoVNet instance in which the first one (as the initiator) creates the instance, while the second joins. As soon as the second has successfully joined the instance, it starts sending packets to the initiator periodically. When such a packet reaches the latter, he responds by also sending a packet back. This procedure repeats, until a button is pressed.

How it does it Let's take a look at the code now. Writing a service is pretty simple when using Ariba because most difficulties and annoyances that could come up when struggling with writing network code are taken from the developer. We start with the main.cpp.

01 #include <string>
02 #include "ariba/utility/startup/StartupWrapper.h"
03 #include "PingPong.h"
04
05 using std::string;
06 using ariba::utility::StartupWrapper;
07 using ariba::application::pingpong::PingPong;
08
09 int main( int argc, char** argv ) {
10
11	string config = "../etc/settings.cnf";
12	if (argc >= 2) config = argv[1];
13
14	StartupWrapper::initConfig( config );
15	StartupWrapper::initSystem();
16	
17	// this will do the main functionality and block
18	PingPong ping;
19	ping.setMode( !Configuration::instance().read<bool>("GENERAL_Initiator") );
20	StartupWrapper::startup(&ping, true);
21
22	// this will run blocking until <enter> is hit
23
24	StartupWrapper::shutdown();
25	return 0;
26 }

The main.cpp serves us as an entry point to the application. In the first lines we include class definitions we need here (e.g. strings because we want to handle some). Also, we include the StartupWrapper class that comes with Ariba. It provides some handy helpers for initialization. Finally, we need to include the PingPong.h, because this is the actual thing we want to execute. Then, we declare the used namespaces (lines 05-07) to be able to use the functionalities. Now we get to the main method, being our starting point. After determining the location of our config file, we initialize the system by passing the config file's location to the StartupWrapper and telling the same to start the architecture up (lines 11-15). Now we are ready to start the ping-pong service, which we first create (line 18). Then we declare the role of the node (initiator or joiner), which is written down in the config file as a bool value. Finally, we start the service up by calling the specific method in the StartupWrapper. Now the service will run until we press the enter button.

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